hlsl.sample.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float) 0:23 textureOffset (global 4-component vector of float) 0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:23 Constant: 0:23 0 (const int) 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int) 0:24 textureOffset (global 4-component vector of int) 0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:24 Constant: 0:24 1 (const int) 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint) 0:25 textureOffset (global 4-component vector of uint) 0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:25 Constant: 0:25 2 (const int) 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float) 0:27 textureOffset (global 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 0 (const int) 0:? 0 (const int) 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int) 0:28 textureOffset (global 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:? Constant: 0:? 0 (const int) 0:? 0 (const int) 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint) 0:29 textureOffset (global 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) 0:33 move second child to first child (temp 4-component vector of float) 0:33 Color: direct index for structure (temp 4-component vector of float) 0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 1.000000 0:33 1.000000 0:33 1.000000 0:33 1.000000 0:34 move second child to first child (temp float) 0:34 Depth: direct index for structure (temp float FragDepth) 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 0:36 Sequence 0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:36 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) 0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float) 0:23 textureOffset (global 4-component vector of float) 0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:23 Constant: 0:23 0 (const int) 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int) 0:24 textureOffset (global 4-component vector of int) 0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:24 Constant: 0:24 1 (const int) 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint) 0:25 textureOffset (global 4-component vector of uint) 0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:25 Constant: 0:25 2 (const int) 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float) 0:27 textureOffset (global 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? Constant: 0:? 0 (const int) 0:? 0 (const int) 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int) 0:28 textureOffset (global 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:? Constant: 0:? 0 (const int) 0:? 0 (const int) 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint) 0:29 textureOffset (global 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) 0:33 move second child to first child (temp 4-component vector of float) 0:33 Color: direct index for structure (temp 4-component vector of float) 0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 1.000000 0:33 1.000000 0:33 1.000000 0:33 1.000000 0:34 move second child to first child (temp float) 0:34 Depth: direct index for structure (temp float FragDepth) 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 0:36 Sequence 0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:36 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) 0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 106 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 102 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "txval10" Name 12 "g_tTex1df4" Name 16 "g_sSamp" Name 29 "txval11" Name 32 "g_tTex1di4" Name 44 "txval12" Name 47 "g_tTex1du4" Name 56 "txval20" Name 59 "g_tTex2df4" Name 69 "txval21" Name 72 "g_tTex2di4" Name 80 "txval22" Name 83 "g_tTex2du4" Name 93 "PS_OUTPUT" MemberName 93(PS_OUTPUT) 0 "Color" MemberName 93(PS_OUTPUT) 1 "Depth" Name 95 "psout" Name 102 "@entryPointOutput" Name 105 "g_tTex1df4a" Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 12(g_tTex1df4) Binding 0 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) Binding 0 Decorate 32(g_tTex1di4) DescriptorSet 0 Decorate 47(g_tTex1du4) DescriptorSet 0 Decorate 59(g_tTex2df4) DescriptorSet 0 Decorate 72(g_tTex2di4) DescriptorSet 0 Decorate 83(g_tTex2du4) DescriptorSet 0 MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 102(@entryPointOutput) Location 0 Decorate 105(g_tTex1df4a) DescriptorSet 0 Decorate 105(g_tTex1df4a) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 1D array sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex1df4): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: TypeInt 32 1 25: 24(int) Constant 0 27: TypeVector 24(int) 4 28: TypePointer Function 27(ivec4) 30: TypeImage 24(int) 1D array sampled format:Unknown 31: TypePointer UniformConstant 30 32(g_tTex1di4): 31(ptr) Variable UniformConstant 35: TypeSampledImage 30 37: 6(float) Constant 1050253722 38: 20(fvec2) ConstantComposite 22 37 39: 24(int) Constant 1 41: TypeInt 32 0 42: TypeVector 41(int) 4 43: TypePointer Function 42(ivec4) 45: TypeImage 41(int) 1D array sampled format:Unknown 46: TypePointer UniformConstant 45 47(g_tTex1du4): 46(ptr) Variable UniformConstant 50: TypeSampledImage 45 52: 6(float) Constant 1053609165 53: 20(fvec2) ConstantComposite 37 52 54: 24(int) Constant 2 57: TypeImage 6(float) 2D array sampled format:Unknown 58: TypePointer UniformConstant 57 59(g_tTex2df4): 58(ptr) Variable UniformConstant 62: TypeSampledImage 57 64: TypeVector 6(float) 3 65: 64(fvec3) ConstantComposite 21 22 37 66: TypeVector 24(int) 2 67: 66(ivec2) ConstantComposite 25 25 70: TypeImage 24(int) 2D array sampled format:Unknown 71: TypePointer UniformConstant 70 72(g_tTex2di4): 71(ptr) Variable UniformConstant 75: TypeSampledImage 70 77: 6(float) Constant 1056964608 78: 64(fvec3) ConstantComposite 37 52 77 81: TypeImage 41(int) 2D array sampled format:Unknown 82: TypePointer UniformConstant 81 83(g_tTex2du4): 82(ptr) Variable UniformConstant 86: TypeSampledImage 81 88: 6(float) Constant 1058642330 89: 6(float) Constant 1060320051 90: 64(fvec3) ConstantComposite 77 88 89 91: 66(ivec2) ConstantComposite 25 39 93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 94: TypePointer Function 93(PS_OUTPUT) 96: 6(float) Constant 1065353216 97: 7(fvec4) ConstantComposite 96 96 96 96 99: TypePointer Function 6(float) 101: TypePointer Output 93(PS_OUTPUT) 102(@entryPointOutput): 101(ptr) Variable Output 105(g_tTex1df4a): 11(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval10): 8(ptr) Variable Function 29(txval11): 28(ptr) Variable Function 44(txval12): 43(ptr) Variable Function 56(txval20): 8(ptr) Variable Function 69(txval21): 28(ptr) Variable Function 80(txval22): 43(ptr) Variable Function 95(psout): 94(ptr) Variable Function 13: 10 Load 12(g_tTex1df4) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 26: 7(fvec4) ImageSampleImplicitLod 19 23 ConstOffset 25 Store 9(txval10) 26 33: 30 Load 32(g_tTex1di4) 34: 14 Load 16(g_sSamp) 36: 35 SampledImage 33 34 40: 27(ivec4) ImageSampleImplicitLod 36 38 ConstOffset 39 Store 29(txval11) 40 48: 45 Load 47(g_tTex1du4) 49: 14 Load 16(g_sSamp) 51: 50 SampledImage 48 49 55: 42(ivec4) ImageSampleImplicitLod 51 53 ConstOffset 54 Store 44(txval12) 55 60: 57 Load 59(g_tTex2df4) 61: 14 Load 16(g_sSamp) 63: 62 SampledImage 60 61 68: 7(fvec4) ImageSampleImplicitLod 63 65 ConstOffset 67 Store 56(txval20) 68 73: 70 Load 72(g_tTex2di4) 74: 14 Load 16(g_sSamp) 76: 75 SampledImage 73 74 79: 27(ivec4) ImageSampleImplicitLod 76 78 ConstOffset 67 Store 69(txval21) 79 84: 81 Load 83(g_tTex2du4) 85: 14 Load 16(g_sSamp) 87: 86 SampledImage 84 85 92: 42(ivec4) ImageSampleImplicitLod 87 90 ConstOffset 91 Store 80(txval22) 92 98: 8(ptr) AccessChain 95(psout) 25 Store 98 97 100: 99(ptr) AccessChain 95(psout) 39 Store 100 96 103:93(PS_OUTPUT) Load 95(psout) Store 102(@entryPointOutput) 103 Return FunctionEnd