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11 lines
218 B
GLSL
11 lines
218 B
GLSL
#version 450
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layout(constant_id = 3) const int a = 2;
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layout(location = 2) uniform float f;
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layout(location = 4, binding = 1) uniform sampler2D s1;
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layout(binding = 2) uniform sampler2D s2;
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void main()
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{
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}
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