glslang/Test/baseResults/300link2.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

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300link2.frag
Shader version: 300
0:? Sequence
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:? Linker Objects
0:? 'pos' ( smooth in mediump 4-component vector of float)
0:? 'c' (layout( location=1) out mediump 4-component vector of float)
0:? 'p' (layout( location=5) out mediump 4-component vector of float)
0:? 'q' (layout( location=9) out 2-element array of mediump 4-component vector of float)
Linked fragment stage:
Shader version: 300
0:? Sequence
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:? Linker Objects
0:? 'pos' ( smooth in mediump 4-component vector of float)
0:? 'c' (layout( location=1) out mediump 4-component vector of float)
0:? 'p' (layout( location=5) out mediump 4-component vector of float)
0:? 'q' (layout( location=9) out 2-element array of mediump 4-component vector of float)