mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
49 lines
2.1 KiB
Plaintext
49 lines
2.1 KiB
Plaintext
330comp.frag
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Shader version: 330
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:10 'varyingVar' ( smooth in 4-component vector of float)
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 direct index ( temp 4-component vector of float FragData)
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0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix ( temp 4-component vector of float)
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0:11 'inVar' ( smooth in 4-component vector of float)
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0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float)
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0:? Linker Objects
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0:? 'inVar' ( smooth in 4-component vector of float)
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0:? 'outVar' ( out 4-component vector of float)
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0:? 'varyingVar' ( smooth in 4-component vector of float)
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Linked fragment stage:
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ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
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Shader version: 330
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:10 'varyingVar' ( smooth in 4-component vector of float)
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 direct index ( temp 4-component vector of float FragData)
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0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix ( temp 4-component vector of float)
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0:11 'inVar' ( smooth in 4-component vector of float)
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0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float)
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0:? Linker Objects
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0:? 'inVar' ( smooth in 4-component vector of float)
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0:? 'outVar' ( out 4-component vector of float)
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0:? 'varyingVar' ( smooth in 4-component vector of float)
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