glslang/Test/baseResults/hlsl.-D-U.frag.out
John Kessenich a931366f56 Standalone: Implement -D and -U for preprocessor macros.
Works for both GLSL and HLSL.
Fixes #87.
2017-06-15 10:57:18 -06:00

66 lines
2.2 KiB
Plaintext

hlsl.-D-U.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'color' ( global 4-component vector of float)
0:9 Constant:
0:9 1.000000
0:9 1.000000
0:9 1.000000
0:9 1.000000
0:15 subtract second child into first child ( temp 4-component vector of float)
0:15 'color' ( global 4-component vector of float)
0:15 Constant:
0:15 5.000000
0:21 Post-Increment ( temp 4-component vector of float)
0:21 'color' ( global 4-component vector of float)
0:29 vector scale second child into first child ( temp 4-component vector of float)
0:29 'color' ( global 4-component vector of float)
0:29 Constant:
0:29 3.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'color' ( global 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'color' ( global 4-component vector of float)
0:9 Constant:
0:9 1.000000
0:9 1.000000
0:9 1.000000
0:9 1.000000
0:15 subtract second child into first child ( temp 4-component vector of float)
0:15 'color' ( global 4-component vector of float)
0:15 Constant:
0:15 5.000000
0:21 Post-Increment ( temp 4-component vector of float)
0:21 'color' ( global 4-component vector of float)
0:29 vector scale second child into first child ( temp 4-component vector of float)
0:29 'color' ( global 4-component vector of float)
0:29 Constant:
0:29 3.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'color' ( global 4-component vector of float)