mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
33c7e30860
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
126 lines
4.8 KiB
Plaintext
126 lines
4.8 KiB
Plaintext
hlsl.attribute.expression.comp
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Shader version: 500
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local_size = (4, 6, 8)
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0:? Sequence
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0:9 Function Definition: @main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp int)
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0:11 'x' ( temp int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Loop with condition tested first: Unroll
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0:11 Loop Condition
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0:11 Compare Less Than ( temp bool)
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0:11 'x' ( temp int)
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0:11 bound: direct index for structure ( uniform int)
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0:11 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 No loop body
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0:11 Loop Terminal Expression
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0:11 Pre-Increment ( temp int)
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0:11 'x' ( temp int)
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 Function Call: @main( ( temp void)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
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Linked compute stage:
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Shader version: 500
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local_size = (4, 6, 8)
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0:? Sequence
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0:9 Function Definition: @main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp int)
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0:11 'x' ( temp int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Loop with condition tested first: Unroll
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0:11 Loop Condition
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0:11 Compare Less Than ( temp bool)
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0:11 'x' ( temp int)
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0:11 bound: direct index for structure ( uniform int)
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0:11 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 No loop body
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0:11 Loop Terminal Expression
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0:11 Pre-Increment ( temp int)
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0:11 'x' ( temp int)
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 Function Call: @main( ( temp void)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 30
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main"
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ExecutionMode 4 LocalSize 4 6 8
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Source HLSL 500
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Name 4 "main"
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Name 6 "@main("
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Name 10 "x"
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Name 18 "$Global"
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MemberName 18($Global) 0 "bound"
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Name 20 ""
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Decorate 18($Global) Block
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MemberDecorate 18($Global) 0 Offset 0
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Decorate 20 Binding 0
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Decorate 20 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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8: TypeInt 32 1
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9: TypePointer Function 8(int)
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11: 8(int) Constant 0
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18($Global): TypeStruct 8(int)
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19: TypePointer Uniform 18($Global)
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20: 19(ptr) Variable Uniform
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21: TypePointer Uniform 8(int)
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24: TypeBool
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27: 8(int) Constant 1
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4(main): 2 Function None 3
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5: Label
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29: 2 FunctionCall 6(@main()
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Return
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FunctionEnd
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6(@main(): 2 Function None 3
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7: Label
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10(x): 9(ptr) Variable Function
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Store 10(x) 11
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Branch 12
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12: Label
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LoopMerge 14 15 Unroll
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Branch 16
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16: Label
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17: 8(int) Load 10(x)
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22: 21(ptr) AccessChain 20 11
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23: 8(int) Load 22
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25: 24(bool) SLessThan 17 23
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BranchConditional 25 13 14
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13: Label
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Branch 15
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15: Label
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26: 8(int) Load 10(x)
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28: 8(int) IAdd 26 27
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Store 10(x) 28
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Branch 12
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14: Label
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Return
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FunctionEnd
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