mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
33c7e30860
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
201 lines
9.0 KiB
Plaintext
201 lines
9.0 KiB
Plaintext
hlsl.getdimensions.dx10.vert
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
|
0:11 Function Parameters:
|
|
0:? Sequence
|
|
0:21 Sequence
|
|
0:21 move second child to first child ( temp uint)
|
|
0:21 'sizeQueryTemp' ( temp uint)
|
|
0:21 textureSize ( temp uint)
|
|
0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 move second child to first child ( temp uint)
|
|
0:21 'WidthU' ( temp uint)
|
|
0:21 'sizeQueryTemp' ( temp uint)
|
|
0:22 Sequence
|
|
0:22 move second child to first child ( temp uint)
|
|
0:22 'sizeQueryTemp' ( temp uint)
|
|
0:22 textureSize ( temp uint)
|
|
0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:22 Constant:
|
|
0:22 6 (const uint)
|
|
0:22 move second child to first child ( temp uint)
|
|
0:22 'WidthU' ( temp uint)
|
|
0:22 'sizeQueryTemp' ( temp uint)
|
|
0:22 move second child to first child ( temp uint)
|
|
0:22 'NumberOfLevelsU' ( temp uint)
|
|
0:22 textureQueryLevels ( temp uint)
|
|
0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:24 move second child to first child ( temp 4-component vector of float)
|
|
0:24 Pos: direct index for structure ( temp 4-component vector of float)
|
|
0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
|
0:24 Constant:
|
|
0:24 0 (const int)
|
|
0:24 Constant:
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:26 Branch: Return with expression
|
|
0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
|
0:11 Function Definition: main( ( temp void)
|
|
0:11 Function Parameters:
|
|
0:? Sequence
|
|
0:11 Sequence
|
|
0:11 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
|
|
0:11 Pos: direct index for structure ( temp 4-component vector of float)
|
|
0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
|
|
0:11 Constant:
|
|
0:11 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
|
|
0:11 Function Parameters:
|
|
0:? Sequence
|
|
0:21 Sequence
|
|
0:21 move second child to first child ( temp uint)
|
|
0:21 'sizeQueryTemp' ( temp uint)
|
|
0:21 textureSize ( temp uint)
|
|
0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 move second child to first child ( temp uint)
|
|
0:21 'WidthU' ( temp uint)
|
|
0:21 'sizeQueryTemp' ( temp uint)
|
|
0:22 Sequence
|
|
0:22 move second child to first child ( temp uint)
|
|
0:22 'sizeQueryTemp' ( temp uint)
|
|
0:22 textureSize ( temp uint)
|
|
0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:22 Constant:
|
|
0:22 6 (const uint)
|
|
0:22 move second child to first child ( temp uint)
|
|
0:22 'WidthU' ( temp uint)
|
|
0:22 'sizeQueryTemp' ( temp uint)
|
|
0:22 move second child to first child ( temp uint)
|
|
0:22 'NumberOfLevelsU' ( temp uint)
|
|
0:22 textureQueryLevels ( temp uint)
|
|
0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:24 move second child to first child ( temp 4-component vector of float)
|
|
0:24 Pos: direct index for structure ( temp 4-component vector of float)
|
|
0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
|
0:24 Constant:
|
|
0:24 0 (const int)
|
|
0:24 Constant:
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:24 0.000000
|
|
0:26 Branch: Return with expression
|
|
0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
|
0:11 Function Definition: main( ( temp void)
|
|
0:11 Function Parameters:
|
|
0:? Sequence
|
|
0:11 Sequence
|
|
0:11 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
|
|
0:11 Pos: direct index for structure ( temp 4-component vector of float)
|
|
0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
|
|
0:11 Constant:
|
|
0:11 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 48
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability ImageQuery
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "main" 42
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "VS_OUTPUT"
|
|
MemberName 8(VS_OUTPUT) 0 "Pos"
|
|
Name 10 "@main("
|
|
Name 14 "sizeQueryTemp"
|
|
Name 17 "g_tTex1df4"
|
|
Name 22 "WidthU"
|
|
Name 24 "sizeQueryTemp"
|
|
Name 29 "NumberOfLevelsU"
|
|
Name 33 "vsout"
|
|
Name 42 "@entryPointOutput.Pos"
|
|
Name 47 "g_sSamp"
|
|
Decorate 17(g_tTex1df4) Binding 0
|
|
Decorate 17(g_tTex1df4) DescriptorSet 0
|
|
Decorate 42(@entryPointOutput.Pos) BuiltIn Position
|
|
Decorate 47(g_sSamp) Binding 0
|
|
Decorate 47(g_sSamp) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(VS_OUTPUT): TypeStruct 7(fvec4)
|
|
9: TypeFunction 8(VS_OUTPUT)
|
|
12: TypeInt 32 0
|
|
13: TypePointer Function 12(int)
|
|
15: TypeImage 6(float) 1D sampled format:Unknown
|
|
16: TypePointer UniformConstant 15
|
|
17(g_tTex1df4): 16(ptr) Variable UniformConstant
|
|
19: TypeInt 32 1
|
|
20: 19(int) Constant 0
|
|
26: 12(int) Constant 6
|
|
32: TypePointer Function 8(VS_OUTPUT)
|
|
34: 6(float) Constant 0
|
|
35: 7(fvec4) ConstantComposite 34 34 34 34
|
|
36: TypePointer Function 7(fvec4)
|
|
41: TypePointer Output 7(fvec4)
|
|
42(@entryPointOutput.Pos): 41(ptr) Variable Output
|
|
45: TypeSampler
|
|
46: TypePointer UniformConstant 45
|
|
47(g_sSamp): 46(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
43:8(VS_OUTPUT) FunctionCall 10(@main()
|
|
44: 7(fvec4) CompositeExtract 43 0
|
|
Store 42(@entryPointOutput.Pos) 44
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(VS_OUTPUT) Function None 9
|
|
11: Label
|
|
14(sizeQueryTemp): 13(ptr) Variable Function
|
|
22(WidthU): 13(ptr) Variable Function
|
|
24(sizeQueryTemp): 13(ptr) Variable Function
|
|
29(NumberOfLevelsU): 13(ptr) Variable Function
|
|
33(vsout): 32(ptr) Variable Function
|
|
18: 15 Load 17(g_tTex1df4)
|
|
21: 12(int) ImageQuerySizeLod 18 20
|
|
Store 14(sizeQueryTemp) 21
|
|
23: 12(int) Load 14(sizeQueryTemp)
|
|
Store 22(WidthU) 23
|
|
25: 15 Load 17(g_tTex1df4)
|
|
27: 12(int) ImageQuerySizeLod 25 26
|
|
Store 24(sizeQueryTemp) 27
|
|
28: 12(int) Load 24(sizeQueryTemp)
|
|
Store 22(WidthU) 28
|
|
30: 15 Load 17(g_tTex1df4)
|
|
31: 12(int) ImageQueryLevels 30
|
|
Store 29(NumberOfLevelsU) 31
|
|
37: 36(ptr) AccessChain 33(vsout) 20
|
|
Store 37 35
|
|
38:8(VS_OUTPUT) Load 33(vsout)
|
|
ReturnValue 38
|
|
FunctionEnd
|