mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
33c7e30860
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
106 lines
4.5 KiB
Plaintext
106 lines
4.5 KiB
Plaintext
hlsl.layoutOverride.vert
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: @main( ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 texture ( temp 4-component vector of float)
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0:6 Construct combined texture-sampler ( temp sampler2D)
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0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
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0:6 'samp' ( uniform sampler)
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0:6 Constant:
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0:6 0.200000
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0:6 0.300000
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0:5 Function Definition: main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:5 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex' (layout( set=2 binding=0) uniform texture2D)
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0:? 'samp' ( uniform sampler)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: @main( ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 texture ( temp 4-component vector of float)
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0:6 Construct combined texture-sampler ( temp sampler2D)
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0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
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0:6 'samp' ( uniform sampler)
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0:6 Constant:
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0:6 0.200000
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0:6 0.300000
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0:5 Function Definition: main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:5 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex' (layout( set=2 binding=0) uniform texture2D)
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0:? 'samp' ( uniform sampler)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 32
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 30
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 13 "tex"
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Name 17 "samp"
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Name 30 "@entryPointOutput"
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Decorate 13(tex) Binding 0
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Decorate 13(tex) DescriptorSet 2
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Decorate 17(samp) Binding 0
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Decorate 17(samp) DescriptorSet 0
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Decorate 30(@entryPointOutput) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeImage 6(float) 2D sampled format:Unknown
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12: TypePointer UniformConstant 11
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13(tex): 12(ptr) Variable UniformConstant
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15: TypeSampler
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16: TypePointer UniformConstant 15
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17(samp): 16(ptr) Variable UniformConstant
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19: TypeSampledImage 11
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21: TypeVector 6(float) 2
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22: 6(float) Constant 1045220557
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23: 6(float) Constant 1050253722
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24: 21(fvec2) ConstantComposite 22 23
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25: 6(float) Constant 0
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29: TypePointer Output 7(fvec4)
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30(@entryPointOutput): 29(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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31: 7(fvec4) FunctionCall 9(@main()
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Store 30(@entryPointOutput) 31
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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14: 11 Load 13(tex)
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18: 15 Load 17(samp)
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20: 19 SampledImage 14 18
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26: 7(fvec4) ImageSampleExplicitLod 20 24 Lod 25
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ReturnValue 26
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FunctionEnd
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