glslang/Test/baseResults/hlsl.layoutOverride.vert.out
Steven Perron 33c7e30860
Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
2024-06-28 19:16:59 -04:00

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hlsl.layoutOverride.vert
Shader version: 500
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
0:6 'samp' ( uniform sampler)
0:6 Constant:
0:6 0.200000
0:6 0.300000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' (layout( set=2 binding=0) uniform texture2D)
0:? 'samp' ( uniform sampler)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
0:6 'samp' ( uniform sampler)
0:6 Constant:
0:6 0.200000
0:6 0.300000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' (layout( set=2 binding=0) uniform texture2D)
0:? 'samp' ( uniform sampler)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 32
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 30
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 13 "tex"
Name 17 "samp"
Name 30 "@entryPointOutput"
Decorate 13(tex) Binding 0
Decorate 13(tex) DescriptorSet 2
Decorate 17(samp) Binding 0
Decorate 17(samp) DescriptorSet 0
Decorate 30(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeImage 6(float) 2D sampled format:Unknown
12: TypePointer UniformConstant 11
13(tex): 12(ptr) Variable UniformConstant
15: TypeSampler
16: TypePointer UniformConstant 15
17(samp): 16(ptr) Variable UniformConstant
19: TypeSampledImage 11
21: TypeVector 6(float) 2
22: 6(float) Constant 1045220557
23: 6(float) Constant 1050253722
24: 21(fvec2) ConstantComposite 22 23
25: 6(float) Constant 0
29: TypePointer Output 7(fvec4)
30(@entryPointOutput): 29(ptr) Variable Output
4(main): 2 Function None 3
5: Label
31: 7(fvec4) FunctionCall 9(@main()
Store 30(@entryPointOutput) 31
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
14: 11 Load 13(tex)
18: 15 Load 17(samp)
20: 19 SampledImage 14 18
26: 7(fvec4) ImageSampleExplicitLod 20 24 Lod 25
ReturnValue 26
FunctionEnd