mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
33c7e30860
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
130 lines
6.3 KiB
Plaintext
130 lines
6.3 KiB
Plaintext
hlsl.multiReturn.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:12 Function Parameters:
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 s: direct index for structure (layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:13 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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0:13 Constant:
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0:13 0 (const uint)
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0:17 Function Definition: @main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Function Call: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 Function Call: @main( ( temp void)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:12 Function Parameters:
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 s: direct index for structure (layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:13 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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0:13 Constant:
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0:13 0 (const uint)
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0:17 Function Definition: @main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:18 Function Call: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 Function Call: @main( ( temp void)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 42
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "S"
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MemberName 9(S) 0 "f"
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MemberName 9(S) 1 "v"
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MemberName 9(S) 2 "m"
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Name 11 "foo("
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Name 13 "@main("
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Name 15 "S"
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MemberName 15(S) 0 "f"
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MemberName 15(S) 1 "v"
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MemberName 15(S) 2 "m"
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Name 16 "bufName"
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MemberName 16(bufName) 0 "s"
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Name 18 ""
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MemberDecorate 15(S) 0 Offset 0
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MemberDecorate 15(S) 1 Offset 4
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MemberDecorate 15(S) 2 RowMajor
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MemberDecorate 15(S) 2 MatrixStride 16
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MemberDecorate 15(S) 2 Offset 16
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Decorate 16(bufName) Block
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MemberDecorate 16(bufName) 0 Offset 0
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Decorate 18 Binding 0
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Decorate 18 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8: TypeMatrix 7(fvec3) 3
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9(S): TypeStruct 6(float) 7(fvec3) 8
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10: TypeFunction 9(S)
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15(S): TypeStruct 6(float) 7(fvec3) 8
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16(bufName): TypeStruct 15(S)
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17: TypePointer Uniform 16(bufName)
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18: 17(ptr) Variable Uniform
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19: TypeInt 32 1
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20: 19(int) Constant 0
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21: TypePointer Uniform 15(S)
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24: TypePointer Function 9(S)
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27: TypePointer Function 6(float)
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30: 19(int) Constant 1
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31: TypePointer Function 7(fvec3)
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34: 19(int) Constant 2
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35: TypePointer Function 8
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4(main): 2 Function None 3
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5: Label
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41: 2 FunctionCall 13(@main()
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Return
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FunctionEnd
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11(foo(): 9(S) Function None 10
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12: Label
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25: 24(ptr) Variable Function
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22: 21(ptr) AccessChain 18 20
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23: 15(S) Load 22
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26: 6(float) CompositeExtract 23 0
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28: 27(ptr) AccessChain 25 20
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Store 28 26
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29: 7(fvec3) CompositeExtract 23 1
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32: 31(ptr) AccessChain 25 30
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Store 32 29
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33: 8 CompositeExtract 23 2
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36: 35(ptr) AccessChain 25 34
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Store 36 33
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37: 9(S) Load 25
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ReturnValue 37
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FunctionEnd
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13(@main(): 2 Function None 3
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14: Label
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40: 9(S) FunctionCall 11(foo()
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Return
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FunctionEnd
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