mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
33c7e30860
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
690 lines
33 KiB
Plaintext
690 lines
33 KiB
Plaintext
hlsl.samplebias.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 texture ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 0.500000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 texture ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 0.500000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 texture ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 0.500000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 texture ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 Constant:
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0:35 0.500000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 texture ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.300000
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0:36 0.400000
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0:36 Constant:
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0:36 0.500000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 texture ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.500000
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0:37 0.600000
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0:37 Constant:
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0:37 0.500000
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 texture ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:39 Constant:
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0:39 0.100000
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0:39 0.200000
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0:39 0.300000
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0:39 Constant:
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0:39 0.500000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 texture ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 Constant:
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0:40 0.400000
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0:40 0.500000
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0:40 0.600000
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0:40 Constant:
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0:40 0.500000
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 texture ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 Constant:
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0:41 0.700000
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0:41 0.800000
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0:41 0.900000
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0:41 Constant:
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0:41 0.500000
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0:43 Sequence
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0:43 move second child to first child ( temp 4-component vector of float)
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0:43 'txval40' ( temp 4-component vector of float)
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0:43 texture ( temp 4-component vector of float)
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0:43 Construct combined texture-sampler ( temp samplerCube)
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0:43 'g_tTexcdf4' ( uniform textureCube)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Constant:
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0:43 0.100000
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0:43 0.200000
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0:43 0.300000
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0:43 Constant:
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0:43 0.500000
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0:44 Sequence
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0:44 move second child to first child ( temp 4-component vector of int)
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0:44 'txval41' ( temp 4-component vector of int)
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0:44 texture ( temp 4-component vector of int)
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0:44 Construct combined texture-sampler ( temp isamplerCube)
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0:44 'g_tTexcdi4' ( uniform itextureCube)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Constant:
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0:44 0.400000
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0:44 0.500000
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0:44 0.600000
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0:44 Constant:
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0:44 0.500000
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0:45 Sequence
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0:45 move second child to first child ( temp 4-component vector of uint)
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0:45 'txval42' ( temp 4-component vector of uint)
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0:45 texture ( temp 4-component vector of uint)
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0:45 Construct combined texture-sampler ( temp usamplerCube)
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0:45 'g_tTexcdu4' ( uniform utextureCube)
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0:45 'g_sSamp' (layout( binding=0) uniform sampler)
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0:45 Constant:
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0:45 0.700000
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0:45 0.800000
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0:45 0.900000
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0:45 Constant:
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0:45 0.500000
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0:47 move second child to first child ( temp 4-component vector of float)
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0:47 Color: direct index for structure ( temp 4-component vector of float)
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:48 move second child to first child ( temp float)
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0:48 Depth: direct index for structure ( temp float)
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 1 (const int)
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0:48 Constant:
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0:48 1.000000
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0:50 Branch: Return with expression
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0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 texture ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 0.500000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 texture ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 0.500000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 texture ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 0.500000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 texture ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 Constant:
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0:35 0.500000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 texture ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.300000
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0:36 0.400000
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0:36 Constant:
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0:36 0.500000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 texture ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.500000
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0:37 0.600000
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0:37 Constant:
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0:37 0.500000
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 texture ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:39 Constant:
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0:39 0.100000
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0:39 0.200000
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0:39 0.300000
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0:39 Constant:
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0:39 0.500000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 texture ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 Constant:
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0:40 0.400000
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0:40 0.500000
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0:40 0.600000
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0:40 Constant:
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0:40 0.500000
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 texture ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 Constant:
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0:41 0.700000
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0:41 0.800000
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0:41 0.900000
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0:41 Constant:
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0:41 0.500000
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0:43 Sequence
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0:43 move second child to first child ( temp 4-component vector of float)
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0:43 'txval40' ( temp 4-component vector of float)
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0:43 texture ( temp 4-component vector of float)
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0:43 Construct combined texture-sampler ( temp samplerCube)
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0:43 'g_tTexcdf4' ( uniform textureCube)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:43 Constant:
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0:43 0.100000
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0:43 0.200000
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0:43 0.300000
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0:43 Constant:
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0:43 0.500000
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0:44 Sequence
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0:44 move second child to first child ( temp 4-component vector of int)
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0:44 'txval41' ( temp 4-component vector of int)
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0:44 texture ( temp 4-component vector of int)
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0:44 Construct combined texture-sampler ( temp isamplerCube)
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0:44 'g_tTexcdi4' ( uniform itextureCube)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:44 Constant:
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0:44 0.400000
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0:44 0.500000
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0:44 0.600000
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0:44 Constant:
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0:44 0.500000
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0:45 Sequence
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0:45 move second child to first child ( temp 4-component vector of uint)
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0:45 'txval42' ( temp 4-component vector of uint)
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0:45 texture ( temp 4-component vector of uint)
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0:45 Construct combined texture-sampler ( temp usamplerCube)
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0:45 'g_tTexcdu4' ( uniform utextureCube)
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0:45 'g_sSamp' (layout( binding=0) uniform sampler)
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0:45 Constant:
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0:45 0.700000
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0:45 0.800000
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0:45 0.900000
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0:45 Constant:
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0:45 0.500000
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0:47 move second child to first child ( temp 4-component vector of float)
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0:47 Color: direct index for structure ( temp 4-component vector of float)
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:48 move second child to first child ( temp float)
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0:48 Depth: direct index for structure ( temp float)
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 1 (const int)
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0:48 Constant:
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0:48 1.000000
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0:50 Branch: Return with expression
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0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 170
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 162 166
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 30 "txval11"
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Name 33 "g_tTex1di4"
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Name 43 "txval12"
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Name 46 "g_tTex1du4"
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Name 53 "txval20"
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Name 56 "g_tTex2df4"
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Name 64 "txval21"
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Name 67 "g_tTex2di4"
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Name 75 "txval22"
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Name 78 "g_tTex2du4"
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Name 86 "txval30"
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Name 89 "g_tTex3df4"
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Name 97 "txval31"
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Name 100 "g_tTex3di4"
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Name 107 "txval32"
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Name 110 "g_tTex3du4"
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Name 120 "txval40"
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Name 123 "g_tTexcdf4"
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Name 129 "txval41"
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Name 132 "g_tTexcdi4"
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Name 138 "txval42"
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Name 141 "g_tTexcdu4"
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Name 148 "psout"
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Name 159 "flattenTemp"
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Name 162 "@entryPointOutput.Color"
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Name 166 "@entryPointOutput.Depth"
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Name 169 "g_tTex1df4a"
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 33(g_tTex1di4) Binding 2
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Decorate 33(g_tTex1di4) DescriptorSet 0
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Decorate 46(g_tTex1du4) Binding 3
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Decorate 46(g_tTex1du4) DescriptorSet 0
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Decorate 56(g_tTex2df4) Binding 4
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Decorate 56(g_tTex2df4) DescriptorSet 0
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Decorate 67(g_tTex2di4) Binding 5
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Decorate 67(g_tTex2di4) DescriptorSet 0
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Decorate 78(g_tTex2du4) Binding 6
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Decorate 78(g_tTex2du4) DescriptorSet 0
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|
Decorate 89(g_tTex3df4) Binding 7
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Decorate 89(g_tTex3df4) DescriptorSet 0
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|
Decorate 100(g_tTex3di4) Binding 8
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|
Decorate 100(g_tTex3di4) DescriptorSet 0
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|
Decorate 110(g_tTex3du4) Binding 9
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Decorate 110(g_tTex3du4) DescriptorSet 0
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Decorate 123(g_tTexcdf4) Binding 10
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Decorate 123(g_tTexcdf4) DescriptorSet 0
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Decorate 132(g_tTexcdi4) Binding 11
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Decorate 132(g_tTexcdi4) DescriptorSet 0
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Decorate 141(g_tTexcdu4) Binding 12
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Decorate 141(g_tTexcdu4) DescriptorSet 0
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Decorate 162(@entryPointOutput.Color) Location 0
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Decorate 166(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 169(g_tTex1df4a) Binding 1
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Decorate 169(g_tTex1df4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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|
20(g_sSamp): 19(ptr) Variable UniformConstant
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|
22: TypeSampledImage 14
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|
24: 6(float) Constant 1036831949
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25: 6(float) Constant 1056964608
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27: TypeInt 32 1
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28: TypeVector 27(int) 4
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29: TypePointer Function 28(ivec4)
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31: TypeImage 27(int) 1D sampled format:Unknown
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32: TypePointer UniformConstant 31
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33(g_tTex1di4): 32(ptr) Variable UniformConstant
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36: TypeSampledImage 31
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38: 6(float) Constant 1045220557
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40: TypeInt 32 0
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41: TypeVector 40(int) 4
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42: TypePointer Function 41(ivec4)
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44: TypeImage 40(int) 1D sampled format:Unknown
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45: TypePointer UniformConstant 44
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46(g_tTex1du4): 45(ptr) Variable UniformConstant
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49: TypeSampledImage 44
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51: 6(float) Constant 1050253722
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54: TypeImage 6(float) 2D sampled format:Unknown
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55: TypePointer UniformConstant 54
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56(g_tTex2df4): 55(ptr) Variable UniformConstant
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59: TypeSampledImage 54
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61: TypeVector 6(float) 2
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62: 61(fvec2) ConstantComposite 24 38
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65: TypeImage 27(int) 2D sampled format:Unknown
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|
66: TypePointer UniformConstant 65
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|
67(g_tTex2di4): 66(ptr) Variable UniformConstant
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|
70: TypeSampledImage 65
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|
72: 6(float) Constant 1053609165
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|
73: 61(fvec2) ConstantComposite 51 72
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|
76: TypeImage 40(int) 2D sampled format:Unknown
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|
77: TypePointer UniformConstant 76
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|
78(g_tTex2du4): 77(ptr) Variable UniformConstant
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|
81: TypeSampledImage 76
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|
83: 6(float) Constant 1058642330
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84: 61(fvec2) ConstantComposite 25 83
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87: TypeImage 6(float) 3D sampled format:Unknown
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|
88: TypePointer UniformConstant 87
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|
89(g_tTex3df4): 88(ptr) Variable UniformConstant
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92: TypeSampledImage 87
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|
94: TypeVector 6(float) 3
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95: 94(fvec3) ConstantComposite 24 38 51
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98: TypeImage 27(int) 3D sampled format:Unknown
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99: TypePointer UniformConstant 98
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100(g_tTex3di4): 99(ptr) Variable UniformConstant
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103: TypeSampledImage 98
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105: 94(fvec3) ConstantComposite 72 25 83
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108: TypeImage 40(int) 3D sampled format:Unknown
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109: TypePointer UniformConstant 108
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110(g_tTex3du4): 109(ptr) Variable UniformConstant
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113: TypeSampledImage 108
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115: 6(float) Constant 1060320051
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116: 6(float) Constant 1061997773
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117: 6(float) Constant 1063675494
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118: 94(fvec3) ConstantComposite 115 116 117
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|
121: TypeImage 6(float) Cube sampled format:Unknown
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|
122: TypePointer UniformConstant 121
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|
123(g_tTexcdf4): 122(ptr) Variable UniformConstant
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|
126: TypeSampledImage 121
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|
130: TypeImage 27(int) Cube sampled format:Unknown
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131: TypePointer UniformConstant 130
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|
132(g_tTexcdi4): 131(ptr) Variable UniformConstant
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135: TypeSampledImage 130
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139: TypeImage 40(int) Cube sampled format:Unknown
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140: TypePointer UniformConstant 139
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141(g_tTexcdu4): 140(ptr) Variable UniformConstant
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144: TypeSampledImage 139
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147: TypePointer Function 8(PS_OUTPUT)
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149: 27(int) Constant 0
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|
150: 6(float) Constant 1065353216
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151: 7(fvec4) ConstantComposite 150 150 150 150
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|
153: 27(int) Constant 1
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154: TypePointer Function 6(float)
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161: TypePointer Output 7(fvec4)
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|
162(@entryPointOutput.Color): 161(ptr) Variable Output
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165: TypePointer Output 6(float)
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166(@entryPointOutput.Depth): 165(ptr) Variable Output
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169(g_tTex1df4a): 15(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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159(flattenTemp): 147(ptr) Variable Function
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|
160:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 159(flattenTemp) 160
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163: 12(ptr) AccessChain 159(flattenTemp) 149
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|
164: 7(fvec4) Load 163
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|
Store 162(@entryPointOutput.Color) 164
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|
167: 154(ptr) AccessChain 159(flattenTemp) 153
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168: 6(float) Load 167
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Store 166(@entryPointOutput.Depth) 168
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(txval10): 12(ptr) Variable Function
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|
30(txval11): 29(ptr) Variable Function
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|
43(txval12): 42(ptr) Variable Function
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|
53(txval20): 12(ptr) Variable Function
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|
64(txval21): 29(ptr) Variable Function
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|
75(txval22): 42(ptr) Variable Function
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|
86(txval30): 12(ptr) Variable Function
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|
97(txval31): 29(ptr) Variable Function
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|
107(txval32): 42(ptr) Variable Function
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|
120(txval40): 12(ptr) Variable Function
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|
129(txval41): 29(ptr) Variable Function
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|
138(txval42): 42(ptr) Variable Function
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|
148(psout): 147(ptr) Variable Function
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|
17: 14 Load 16(g_tTex1df4)
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|
21: 18 Load 20(g_sSamp)
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|
23: 22 SampledImage 17 21
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|
26: 7(fvec4) ImageSampleImplicitLod 23 24 Bias 25
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|
Store 13(txval10) 26
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34: 31 Load 33(g_tTex1di4)
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35: 18 Load 20(g_sSamp)
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37: 36 SampledImage 34 35
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|
39: 28(ivec4) ImageSampleImplicitLod 37 38 Bias 25
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|
Store 30(txval11) 39
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|
47: 44 Load 46(g_tTex1du4)
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|
48: 18 Load 20(g_sSamp)
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|
50: 49 SampledImage 47 48
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|
52: 41(ivec4) ImageSampleImplicitLod 50 51 Bias 25
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|
Store 43(txval12) 52
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|
57: 54 Load 56(g_tTex2df4)
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|
58: 18 Load 20(g_sSamp)
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|
60: 59 SampledImage 57 58
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|
63: 7(fvec4) ImageSampleImplicitLod 60 62 Bias 25
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|
Store 53(txval20) 63
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68: 65 Load 67(g_tTex2di4)
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|
69: 18 Load 20(g_sSamp)
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71: 70 SampledImage 68 69
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|
74: 28(ivec4) ImageSampleImplicitLod 71 73 Bias 25
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|
Store 64(txval21) 74
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|
79: 76 Load 78(g_tTex2du4)
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|
80: 18 Load 20(g_sSamp)
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|
82: 81 SampledImage 79 80
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|
85: 41(ivec4) ImageSampleImplicitLod 82 84 Bias 25
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|
Store 75(txval22) 85
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|
90: 87 Load 89(g_tTex3df4)
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|
91: 18 Load 20(g_sSamp)
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|
93: 92 SampledImage 90 91
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|
96: 7(fvec4) ImageSampleImplicitLod 93 95 Bias 25
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|
Store 86(txval30) 96
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|
101: 98 Load 100(g_tTex3di4)
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|
102: 18 Load 20(g_sSamp)
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104: 103 SampledImage 101 102
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|
106: 28(ivec4) ImageSampleImplicitLod 104 105 Bias 25
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|
Store 97(txval31) 106
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|
111: 108 Load 110(g_tTex3du4)
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|
112: 18 Load 20(g_sSamp)
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|
114: 113 SampledImage 111 112
|
|
119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 25
|
|
Store 107(txval32) 119
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|
124: 121 Load 123(g_tTexcdf4)
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|
125: 18 Load 20(g_sSamp)
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|
127: 126 SampledImage 124 125
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|
128: 7(fvec4) ImageSampleImplicitLod 127 95 Bias 25
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|
Store 120(txval40) 128
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|
133: 130 Load 132(g_tTexcdi4)
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|
134: 18 Load 20(g_sSamp)
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136: 135 SampledImage 133 134
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|
137: 28(ivec4) ImageSampleImplicitLod 136 105 Bias 25
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|
Store 129(txval41) 137
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|
142: 139 Load 141(g_tTexcdu4)
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|
143: 18 Load 20(g_sSamp)
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|
145: 144 SampledImage 142 143
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|
146: 41(ivec4) ImageSampleImplicitLod 145 118 Bias 25
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|
Store 138(txval42) 146
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|
152: 12(ptr) AccessChain 148(psout) 149
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|
Store 152 151
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155: 154(ptr) AccessChain 148(psout) 153
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|
Store 155 150
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156:8(PS_OUTPUT) Load 148(psout)
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ReturnValue 156
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FunctionEnd
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