mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
e46c1b725c
Changes in hlsl.shapeConv.frag are just renumbering, duplicated load (80) has disappeared for whatever reason.
493 lines
22 KiB
Plaintext
493 lines
22 KiB
Plaintext
hlsl.shapeConv.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:2 'f' ( in float)
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0:? Sequence
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0:4 move second child to first child ( temp 4-component vector of float)
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0:4 'v' ( temp 4-component vector of float)
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0:4 Constant:
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0:4 1.000000
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0:4 1.000000
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0:4 1.000000
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0:4 1.000000
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'v' ( temp 4-component vector of float)
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0:5 Constant:
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0:5 2.000000
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0:5 2.000000
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0:5 2.000000
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0:5 2.000000
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0:6 move second child to first child ( temp 4-component vector of float)
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0:6 'v' ( temp 4-component vector of float)
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0:6 Construct vec4 ( temp 4-component vector of float)
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0:6 'f' ( in float)
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0:8 move second child to first child ( temp 3-component vector of float)
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0:8 'u' ( temp 3-component vector of float)
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0:8 Constant:
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0:8 1.000000
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0:8 1.000000
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0:8 1.000000
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0:9 move second child to first child ( temp 3-component vector of float)
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0:9 'u' ( temp 3-component vector of float)
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0:9 Constant:
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0:9 2.000000
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0:9 2.000000
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0:9 2.000000
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0:10 move second child to first child ( temp 3-component vector of float)
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0:10 'u' ( temp 3-component vector of float)
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0:10 Construct vec3 ( temp 3-component vector of float)
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0:10 'f' ( in float)
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0:11 Sequence
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0:11 move second child to first child ( temp 2-component vector of float)
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0:11 'w' ( temp 2-component vector of float)
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0:11 Constant:
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0:11 2.000000
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0:11 2.000000
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0:12 Sequence
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0:12 move second child to first child ( temp float)
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0:12 'V' ( temp float)
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0:12 Constant:
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0:12 1.000000
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0:13 Sequence
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0:13 move second child to first child ( temp 3-component vector of float)
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0:13 'MyVal' ( temp 3-component vector of float)
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0:13 Construct vec3 ( temp 3-component vector of float)
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0:13 'V' ( temp float)
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0:16 Compare Greater Than ( temp 3-component vector of bool)
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0:16 'foo' ( temp 3-component vector of float)
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0:16 Constant:
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0:16 4.000000
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0:16 4.000000
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0:16 4.000000
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0:17 Compare Greater Than or Equal ( temp 3-component vector of bool)
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0:17 'foo' ( temp 3-component vector of float)
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0:17 Constant:
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0:17 5.000000
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0:17 5.000000
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0:17 5.000000
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0:18 Compare Less Than ( temp 3-component vector of bool)
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0:18 Constant:
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0:18 6.000000
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0:18 6.000000
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0:18 6.000000
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0:18 'foo' ( temp 3-component vector of float)
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0:19 Compare Less Than or Equal ( temp 3-component vector of bool)
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0:19 Constant:
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0:19 7.000000
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0:19 7.000000
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0:19 7.000000
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0:19 'foo' ( temp 3-component vector of float)
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0:21 all ( temp bool)
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0:21 Equal ( temp 4-component vector of bool)
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0:21 Construct vec4 ( temp 4-component vector of float)
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0:21 direct index ( temp float)
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0:21 'v' ( temp 4-component vector of float)
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0:21 Constant:
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0:21 0 (const int)
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0:21 'v' ( temp 4-component vector of float)
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0:22 any ( temp bool)
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0:22 NotEqual ( temp 4-component vector of bool)
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0:22 Construct vec4 ( temp 4-component vector of float)
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0:22 'f' ( in float)
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0:22 'v' ( temp 4-component vector of float)
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0:26 Equal ( temp 4-component vector of bool)
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0:26 Construct vec4 ( temp 4-component vector of float)
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0:26 'f1' ( temp 1-component vector of float)
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0:26 'v' ( temp 4-component vector of float)
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0:27 Compare Less Than ( temp 4-component vector of bool)
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0:27 'v' ( temp 4-component vector of float)
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0:27 Construct vec4 ( temp 4-component vector of float)
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0:27 'f1' ( temp 1-component vector of float)
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0:28 direct index ( temp float)
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0:28 'f1' ( temp 1-component vector of float)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Construct vec3 ( temp 3-component vector of float)
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0:29 Construct float ( temp float)
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0:29 'f1' ( temp 1-component vector of float)
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0:36 right-shift ( temp 3-component vector of uint)
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0:36 Construct uvec3 ( temp 3-component vector of uint)
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0:36 'ui' ( temp uint)
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0:36 'ui3' ( temp 3-component vector of uint)
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0:37 right-shift ( temp 3-component vector of uint)
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0:37 'ui3' ( temp 3-component vector of uint)
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0:37 'ui' ( temp uint)
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0:39 multiply second child into first child ( temp 4-component vector of float)
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0:39 'v' ( temp 4-component vector of float)
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0:39 'f1' ( temp 1-component vector of float)
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0:40 multiply second child into first child ( temp 1-component vector of float)
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0:40 'f1' ( temp 1-component vector of float)
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0:40 Construct float ( temp 1-component vector of float)
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0:40 'v' ( temp 4-component vector of float)
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0:42 Sequence
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0:42 move second child to first child ( temp 3-component vector of float)
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0:42 'mixed' ( temp 3-component vector of float)
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0:42 component-wise multiply ( temp 3-component vector of float)
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0:42 'u' ( temp 3-component vector of float)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:42 'v' ( temp 4-component vector of float)
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0:43 move second child to first child ( temp float)
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0:43 'f' ( in float)
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0:43 Construct float ( in float)
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0:43 'u' ( temp 3-component vector of float)
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0:44 move second child to first child ( temp 1-component vector of float)
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0:44 'f1' ( temp 1-component vector of float)
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0:44 Construct float ( temp 1-component vector of float)
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0:44 'u' ( temp 3-component vector of float)
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0:45 Sequence
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0:45 move second child to first child ( temp float)
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0:45 'sf' ( temp float)
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0:45 Construct float ( temp float)
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0:45 'v' ( temp 4-component vector of float)
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0:46 Sequence
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0:46 move second child to first child ( temp 1-component vector of float)
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0:46 'sf1' ( temp 1-component vector of float)
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0:46 Construct float ( temp 1-component vector of float)
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0:46 'v' ( temp 4-component vector of float)
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0:48 Branch: Return with expression
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0:48 component-wise multiply ( temp 4-component vector of float)
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0:48 'input' ( in 4-component vector of float)
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0:48 Constant:
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0:48 3.000000
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0:48 3.000000
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0:48 3.000000
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0:48 3.000000
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0:? Linker Objects
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Linked fragment stage:
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WARNING: Linking fragment stage: Entry point not found
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:2 'f' ( in float)
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0:? Sequence
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0:4 move second child to first child ( temp 4-component vector of float)
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0:4 'v' ( temp 4-component vector of float)
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0:4 Constant:
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0:4 1.000000
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0:4 1.000000
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0:4 1.000000
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0:4 1.000000
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'v' ( temp 4-component vector of float)
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0:5 Constant:
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0:5 2.000000
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0:5 2.000000
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0:5 2.000000
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0:5 2.000000
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0:6 move second child to first child ( temp 4-component vector of float)
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0:6 'v' ( temp 4-component vector of float)
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0:6 Construct vec4 ( temp 4-component vector of float)
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0:6 'f' ( in float)
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0:8 move second child to first child ( temp 3-component vector of float)
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0:8 'u' ( temp 3-component vector of float)
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0:8 Constant:
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0:8 1.000000
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0:8 1.000000
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0:8 1.000000
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0:9 move second child to first child ( temp 3-component vector of float)
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0:9 'u' ( temp 3-component vector of float)
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0:9 Constant:
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0:9 2.000000
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0:9 2.000000
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0:9 2.000000
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0:10 move second child to first child ( temp 3-component vector of float)
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0:10 'u' ( temp 3-component vector of float)
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0:10 Construct vec3 ( temp 3-component vector of float)
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0:10 'f' ( in float)
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0:11 Sequence
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0:11 move second child to first child ( temp 2-component vector of float)
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0:11 'w' ( temp 2-component vector of float)
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0:11 Constant:
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0:11 2.000000
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0:11 2.000000
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0:12 Sequence
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0:12 move second child to first child ( temp float)
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0:12 'V' ( temp float)
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0:12 Constant:
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0:12 1.000000
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0:13 Sequence
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0:13 move second child to first child ( temp 3-component vector of float)
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0:13 'MyVal' ( temp 3-component vector of float)
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0:13 Construct vec3 ( temp 3-component vector of float)
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0:13 'V' ( temp float)
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0:16 Compare Greater Than ( temp 3-component vector of bool)
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0:16 'foo' ( temp 3-component vector of float)
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0:16 Constant:
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0:16 4.000000
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0:16 4.000000
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0:16 4.000000
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0:17 Compare Greater Than or Equal ( temp 3-component vector of bool)
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0:17 'foo' ( temp 3-component vector of float)
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0:17 Constant:
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0:17 5.000000
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0:17 5.000000
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0:17 5.000000
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0:18 Compare Less Than ( temp 3-component vector of bool)
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0:18 Constant:
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0:18 6.000000
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0:18 6.000000
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0:18 6.000000
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0:18 'foo' ( temp 3-component vector of float)
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0:19 Compare Less Than or Equal ( temp 3-component vector of bool)
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0:19 Constant:
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0:19 7.000000
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0:19 7.000000
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0:19 7.000000
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0:19 'foo' ( temp 3-component vector of float)
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0:21 all ( temp bool)
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0:21 Equal ( temp 4-component vector of bool)
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0:21 Construct vec4 ( temp 4-component vector of float)
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0:21 direct index ( temp float)
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0:21 'v' ( temp 4-component vector of float)
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0:21 Constant:
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0:21 0 (const int)
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0:21 'v' ( temp 4-component vector of float)
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0:22 any ( temp bool)
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0:22 NotEqual ( temp 4-component vector of bool)
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0:22 Construct vec4 ( temp 4-component vector of float)
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0:22 'f' ( in float)
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0:22 'v' ( temp 4-component vector of float)
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0:26 Equal ( temp 4-component vector of bool)
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0:26 Construct vec4 ( temp 4-component vector of float)
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0:26 'f1' ( temp 1-component vector of float)
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0:26 'v' ( temp 4-component vector of float)
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0:27 Compare Less Than ( temp 4-component vector of bool)
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0:27 'v' ( temp 4-component vector of float)
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0:27 Construct vec4 ( temp 4-component vector of float)
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0:27 'f1' ( temp 1-component vector of float)
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0:28 direct index ( temp float)
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0:28 'f1' ( temp 1-component vector of float)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Construct vec3 ( temp 3-component vector of float)
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0:29 Construct float ( temp float)
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0:29 'f1' ( temp 1-component vector of float)
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0:36 right-shift ( temp 3-component vector of uint)
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0:36 Construct uvec3 ( temp 3-component vector of uint)
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0:36 'ui' ( temp uint)
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0:36 'ui3' ( temp 3-component vector of uint)
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0:37 right-shift ( temp 3-component vector of uint)
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0:37 'ui3' ( temp 3-component vector of uint)
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0:37 'ui' ( temp uint)
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0:39 multiply second child into first child ( temp 4-component vector of float)
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0:39 'v' ( temp 4-component vector of float)
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0:39 'f1' ( temp 1-component vector of float)
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0:40 multiply second child into first child ( temp 1-component vector of float)
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0:40 'f1' ( temp 1-component vector of float)
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0:40 Construct float ( temp 1-component vector of float)
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0:40 'v' ( temp 4-component vector of float)
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0:42 Sequence
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0:42 move second child to first child ( temp 3-component vector of float)
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0:42 'mixed' ( temp 3-component vector of float)
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0:42 component-wise multiply ( temp 3-component vector of float)
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0:42 'u' ( temp 3-component vector of float)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:42 'v' ( temp 4-component vector of float)
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0:43 move second child to first child ( temp float)
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0:43 'f' ( in float)
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0:43 Construct float ( in float)
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0:43 'u' ( temp 3-component vector of float)
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0:44 move second child to first child ( temp 1-component vector of float)
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0:44 'f1' ( temp 1-component vector of float)
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0:44 Construct float ( temp 1-component vector of float)
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0:44 'u' ( temp 3-component vector of float)
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0:45 Sequence
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0:45 move second child to first child ( temp float)
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0:45 'sf' ( temp float)
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0:45 Construct float ( temp float)
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0:45 'v' ( temp 4-component vector of float)
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0:46 Sequence
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0:46 move second child to first child ( temp 1-component vector of float)
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0:46 'sf1' ( temp 1-component vector of float)
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0:46 Construct float ( temp 1-component vector of float)
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0:46 'v' ( temp 4-component vector of float)
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0:48 Branch: Return with expression
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0:48 component-wise multiply ( temp 4-component vector of float)
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0:48 'input' ( in 4-component vector of float)
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0:48 Constant:
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0:48 3.000000
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0:48 3.000000
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0:48 3.000000
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0:48 3.000000
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 126
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 13 "PixelShaderFunction(vf4;f1;"
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Name 11 "input"
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Name 12 "f"
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Name 15 "v"
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Name 24 "u"
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Name 31 "w"
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Name 33 "V"
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Name 34 "MyVal"
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Name 37 "foo"
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Name 70 "f1"
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Name 82 "ui"
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Name 87 "ui3"
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Name 102 "mixed"
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Name 114 "sf"
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Name 117 "sf1"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypePointer Function 6(float)
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10: TypeFunction 7(fvec4) 8(ptr) 9(ptr)
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16: 6(float) Constant 1065353216
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17: 7(fvec4) ConstantComposite 16 16 16 16
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18: 6(float) Constant 1073741824
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19: 7(fvec4) ConstantComposite 18 18 18 18
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22: TypeVector 6(float) 3
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23: TypePointer Function 22(fvec3)
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25: 22(fvec3) ConstantComposite 16 16 16
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26: 22(fvec3) ConstantComposite 18 18 18
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29: TypeVector 6(float) 2
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30: TypePointer Function 29(fvec2)
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32: 29(fvec2) ConstantComposite 18 18
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39: 6(float) Constant 1082130432
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40: 22(fvec3) ConstantComposite 39 39 39
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41: TypeBool
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42: TypeVector 41(bool) 3
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45: 6(float) Constant 1084227584
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46: 22(fvec3) ConstantComposite 45 45 45
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48: 6(float) Constant 1086324736
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49: 22(fvec3) ConstantComposite 48 48 48
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52: 6(float) Constant 1088421888
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53: 22(fvec3) ConstantComposite 52 52 52
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56: TypeInt 32 0
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57: 56(int) Constant 0
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62: TypeVector 41(bool) 4
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81: TypePointer Function 56(int)
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84: TypeVector 56(int) 3
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86: TypePointer Function 84(ivec3)
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121: 6(float) Constant 1077936128
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122: 7(fvec4) ConstantComposite 121 121 121 121
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4(main): 2 Function None 3
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5: Label
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Return
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FunctionEnd
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13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10
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11(input): 8(ptr) FunctionParameter
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12(f): 9(ptr) FunctionParameter
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14: Label
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15(v): 8(ptr) Variable Function
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24(u): 23(ptr) Variable Function
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31(w): 30(ptr) Variable Function
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33(V): 9(ptr) Variable Function
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34(MyVal): 23(ptr) Variable Function
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37(foo): 23(ptr) Variable Function
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70(f1): 9(ptr) Variable Function
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82(ui): 81(ptr) Variable Function
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87(ui3): 86(ptr) Variable Function
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102(mixed): 23(ptr) Variable Function
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114(sf): 9(ptr) Variable Function
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117(sf1): 9(ptr) Variable Function
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Store 15(v) 17
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Store 15(v) 19
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20: 6(float) Load 12(f)
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21: 7(fvec4) CompositeConstruct 20 20 20 20
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Store 15(v) 21
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Store 24(u) 25
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Store 24(u) 26
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27: 6(float) Load 12(f)
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28: 22(fvec3) CompositeConstruct 27 27 27
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Store 24(u) 28
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Store 31(w) 32
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Store 33(V) 16
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35: 6(float) Load 33(V)
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36: 22(fvec3) CompositeConstruct 35 35 35
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Store 34(MyVal) 36
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38: 22(fvec3) Load 37(foo)
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43: 42(bvec3) FOrdGreaterThan 38 40
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44: 22(fvec3) Load 37(foo)
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47: 42(bvec3) FOrdGreaterThanEqual 44 46
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50: 22(fvec3) Load 37(foo)
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51: 42(bvec3) FOrdLessThan 49 50
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54: 22(fvec3) Load 37(foo)
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55: 42(bvec3) FOrdLessThanEqual 53 54
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58: 9(ptr) AccessChain 15(v) 57
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59: 6(float) Load 58
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60: 7(fvec4) CompositeConstruct 59 59 59 59
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61: 7(fvec4) Load 15(v)
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63: 62(bvec4) FOrdEqual 60 61
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64: 41(bool) All 63
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65: 6(float) Load 12(f)
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66: 7(fvec4) CompositeConstruct 65 65 65 65
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67: 7(fvec4) Load 15(v)
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68: 62(bvec4) FUnordNotEqual 66 67
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|
69: 41(bool) Any 68
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71: 6(float) Load 70(f1)
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72: 7(fvec4) CompositeConstruct 71 71 71 71
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73: 7(fvec4) Load 15(v)
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74: 62(bvec4) FOrdEqual 72 73
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75: 7(fvec4) Load 15(v)
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76: 6(float) Load 70(f1)
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77: 7(fvec4) CompositeConstruct 76 76 76 76
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78: 62(bvec4) FOrdLessThan 75 77
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|
79: 6(float) Load 70(f1)
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|
80: 22(fvec3) CompositeConstruct 79 79 79
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|
83: 56(int) Load 82(ui)
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85: 84(ivec3) CompositeConstruct 83 83 83
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|
88: 84(ivec3) Load 87(ui3)
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|
89: 84(ivec3) ShiftRightLogical 85 88
|
|
90: 84(ivec3) Load 87(ui3)
|
|
91: 56(int) Load 82(ui)
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|
92: 84(ivec3) CompositeConstruct 91 91 91
|
|
93: 84(ivec3) ShiftRightLogical 90 92
|
|
94: 6(float) Load 70(f1)
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|
95: 7(fvec4) Load 15(v)
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|
96: 7(fvec4) CompositeConstruct 94 94 94 94
|
|
97: 7(fvec4) FMul 95 96
|
|
Store 15(v) 97
|
|
98: 7(fvec4) Load 15(v)
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|
99: 6(float) CompositeExtract 98 0
|
|
100: 6(float) Load 70(f1)
|
|
101: 6(float) FMul 100 99
|
|
Store 70(f1) 101
|
|
103: 22(fvec3) Load 24(u)
|
|
104: 7(fvec4) Load 15(v)
|
|
105: 6(float) CompositeExtract 104 0
|
|
106: 6(float) CompositeExtract 104 1
|
|
107: 6(float) CompositeExtract 104 2
|
|
108: 22(fvec3) CompositeConstruct 105 106 107
|
|
109: 22(fvec3) FMul 103 108
|
|
Store 102(mixed) 109
|
|
110: 22(fvec3) Load 24(u)
|
|
111: 6(float) CompositeExtract 110 0
|
|
Store 12(f) 111
|
|
112: 22(fvec3) Load 24(u)
|
|
113: 6(float) CompositeExtract 112 0
|
|
Store 70(f1) 113
|
|
115: 7(fvec4) Load 15(v)
|
|
116: 6(float) CompositeExtract 115 0
|
|
Store 114(sf) 116
|
|
118: 7(fvec4) Load 15(v)
|
|
119: 6(float) CompositeExtract 118 0
|
|
Store 117(sf1) 119
|
|
120: 7(fvec4) Load 11(input)
|
|
123: 7(fvec4) FMul 120 122
|
|
ReturnValue 123
|
|
FunctionEnd
|