glslang/Test/baseResults/hlsl.shapeConv.frag.out
Pavel Asyutchenko e46c1b725c Keep vec1.x l-value in HLSL
Changes in hlsl.shapeConv.frag are just renumbering,
duplicated load (80) has disappeared for whatever reason.
2024-04-22 11:50:37 -04:00

493 lines
22 KiB
Plaintext

hlsl.shapeConv.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' ( in 4-component vector of float)
0:2 'f' ( in float)
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:4 'v' ( temp 4-component vector of float)
0:4 Constant:
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'v' ( temp 4-component vector of float)
0:5 Constant:
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'v' ( temp 4-component vector of float)
0:6 Construct vec4 ( temp 4-component vector of float)
0:6 'f' ( in float)
0:8 move second child to first child ( temp 3-component vector of float)
0:8 'u' ( temp 3-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:9 move second child to first child ( temp 3-component vector of float)
0:9 'u' ( temp 3-component vector of float)
0:9 Constant:
0:9 2.000000
0:9 2.000000
0:9 2.000000
0:10 move second child to first child ( temp 3-component vector of float)
0:10 'u' ( temp 3-component vector of float)
0:10 Construct vec3 ( temp 3-component vector of float)
0:10 'f' ( in float)
0:11 Sequence
0:11 move second child to first child ( temp 2-component vector of float)
0:11 'w' ( temp 2-component vector of float)
0:11 Constant:
0:11 2.000000
0:11 2.000000
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'V' ( temp float)
0:12 Constant:
0:12 1.000000
0:13 Sequence
0:13 move second child to first child ( temp 3-component vector of float)
0:13 'MyVal' ( temp 3-component vector of float)
0:13 Construct vec3 ( temp 3-component vector of float)
0:13 'V' ( temp float)
0:16 Compare Greater Than ( temp 3-component vector of bool)
0:16 'foo' ( temp 3-component vector of float)
0:16 Constant:
0:16 4.000000
0:16 4.000000
0:16 4.000000
0:17 Compare Greater Than or Equal ( temp 3-component vector of bool)
0:17 'foo' ( temp 3-component vector of float)
0:17 Constant:
0:17 5.000000
0:17 5.000000
0:17 5.000000
0:18 Compare Less Than ( temp 3-component vector of bool)
0:18 Constant:
0:18 6.000000
0:18 6.000000
0:18 6.000000
0:18 'foo' ( temp 3-component vector of float)
0:19 Compare Less Than or Equal ( temp 3-component vector of bool)
0:19 Constant:
0:19 7.000000
0:19 7.000000
0:19 7.000000
0:19 'foo' ( temp 3-component vector of float)
0:21 all ( temp bool)
0:21 Equal ( temp 4-component vector of bool)
0:21 Construct vec4 ( temp 4-component vector of float)
0:21 direct index ( temp float)
0:21 'v' ( temp 4-component vector of float)
0:21 Constant:
0:21 0 (const int)
0:21 'v' ( temp 4-component vector of float)
0:22 any ( temp bool)
0:22 NotEqual ( temp 4-component vector of bool)
0:22 Construct vec4 ( temp 4-component vector of float)
0:22 'f' ( in float)
0:22 'v' ( temp 4-component vector of float)
0:26 Equal ( temp 4-component vector of bool)
0:26 Construct vec4 ( temp 4-component vector of float)
0:26 'f1' ( temp 1-component vector of float)
0:26 'v' ( temp 4-component vector of float)
0:27 Compare Less Than ( temp 4-component vector of bool)
0:27 'v' ( temp 4-component vector of float)
0:27 Construct vec4 ( temp 4-component vector of float)
0:27 'f1' ( temp 1-component vector of float)
0:28 direct index ( temp float)
0:28 'f1' ( temp 1-component vector of float)
0:28 Constant:
0:28 0 (const int)
0:29 Construct vec3 ( temp 3-component vector of float)
0:29 Construct float ( temp float)
0:29 'f1' ( temp 1-component vector of float)
0:36 right-shift ( temp 3-component vector of uint)
0:36 Construct uvec3 ( temp 3-component vector of uint)
0:36 'ui' ( temp uint)
0:36 'ui3' ( temp 3-component vector of uint)
0:37 right-shift ( temp 3-component vector of uint)
0:37 'ui3' ( temp 3-component vector of uint)
0:37 'ui' ( temp uint)
0:39 multiply second child into first child ( temp 4-component vector of float)
0:39 'v' ( temp 4-component vector of float)
0:39 'f1' ( temp 1-component vector of float)
0:40 multiply second child into first child ( temp 1-component vector of float)
0:40 'f1' ( temp 1-component vector of float)
0:40 Construct float ( temp 1-component vector of float)
0:40 'v' ( temp 4-component vector of float)
0:42 Sequence
0:42 move second child to first child ( temp 3-component vector of float)
0:42 'mixed' ( temp 3-component vector of float)
0:42 component-wise multiply ( temp 3-component vector of float)
0:42 'u' ( temp 3-component vector of float)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 'v' ( temp 4-component vector of float)
0:43 move second child to first child ( temp float)
0:43 'f' ( in float)
0:43 Construct float ( in float)
0:43 'u' ( temp 3-component vector of float)
0:44 move second child to first child ( temp 1-component vector of float)
0:44 'f1' ( temp 1-component vector of float)
0:44 Construct float ( temp 1-component vector of float)
0:44 'u' ( temp 3-component vector of float)
0:45 Sequence
0:45 move second child to first child ( temp float)
0:45 'sf' ( temp float)
0:45 Construct float ( temp float)
0:45 'v' ( temp 4-component vector of float)
0:46 Sequence
0:46 move second child to first child ( temp 1-component vector of float)
0:46 'sf1' ( temp 1-component vector of float)
0:46 Construct float ( temp 1-component vector of float)
0:46 'v' ( temp 4-component vector of float)
0:48 Branch: Return with expression
0:48 component-wise multiply ( temp 4-component vector of float)
0:48 'input' ( in 4-component vector of float)
0:48 Constant:
0:48 3.000000
0:48 3.000000
0:48 3.000000
0:48 3.000000
0:? Linker Objects
Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' ( in 4-component vector of float)
0:2 'f' ( in float)
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:4 'v' ( temp 4-component vector of float)
0:4 Constant:
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'v' ( temp 4-component vector of float)
0:5 Constant:
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'v' ( temp 4-component vector of float)
0:6 Construct vec4 ( temp 4-component vector of float)
0:6 'f' ( in float)
0:8 move second child to first child ( temp 3-component vector of float)
0:8 'u' ( temp 3-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:9 move second child to first child ( temp 3-component vector of float)
0:9 'u' ( temp 3-component vector of float)
0:9 Constant:
0:9 2.000000
0:9 2.000000
0:9 2.000000
0:10 move second child to first child ( temp 3-component vector of float)
0:10 'u' ( temp 3-component vector of float)
0:10 Construct vec3 ( temp 3-component vector of float)
0:10 'f' ( in float)
0:11 Sequence
0:11 move second child to first child ( temp 2-component vector of float)
0:11 'w' ( temp 2-component vector of float)
0:11 Constant:
0:11 2.000000
0:11 2.000000
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'V' ( temp float)
0:12 Constant:
0:12 1.000000
0:13 Sequence
0:13 move second child to first child ( temp 3-component vector of float)
0:13 'MyVal' ( temp 3-component vector of float)
0:13 Construct vec3 ( temp 3-component vector of float)
0:13 'V' ( temp float)
0:16 Compare Greater Than ( temp 3-component vector of bool)
0:16 'foo' ( temp 3-component vector of float)
0:16 Constant:
0:16 4.000000
0:16 4.000000
0:16 4.000000
0:17 Compare Greater Than or Equal ( temp 3-component vector of bool)
0:17 'foo' ( temp 3-component vector of float)
0:17 Constant:
0:17 5.000000
0:17 5.000000
0:17 5.000000
0:18 Compare Less Than ( temp 3-component vector of bool)
0:18 Constant:
0:18 6.000000
0:18 6.000000
0:18 6.000000
0:18 'foo' ( temp 3-component vector of float)
0:19 Compare Less Than or Equal ( temp 3-component vector of bool)
0:19 Constant:
0:19 7.000000
0:19 7.000000
0:19 7.000000
0:19 'foo' ( temp 3-component vector of float)
0:21 all ( temp bool)
0:21 Equal ( temp 4-component vector of bool)
0:21 Construct vec4 ( temp 4-component vector of float)
0:21 direct index ( temp float)
0:21 'v' ( temp 4-component vector of float)
0:21 Constant:
0:21 0 (const int)
0:21 'v' ( temp 4-component vector of float)
0:22 any ( temp bool)
0:22 NotEqual ( temp 4-component vector of bool)
0:22 Construct vec4 ( temp 4-component vector of float)
0:22 'f' ( in float)
0:22 'v' ( temp 4-component vector of float)
0:26 Equal ( temp 4-component vector of bool)
0:26 Construct vec4 ( temp 4-component vector of float)
0:26 'f1' ( temp 1-component vector of float)
0:26 'v' ( temp 4-component vector of float)
0:27 Compare Less Than ( temp 4-component vector of bool)
0:27 'v' ( temp 4-component vector of float)
0:27 Construct vec4 ( temp 4-component vector of float)
0:27 'f1' ( temp 1-component vector of float)
0:28 direct index ( temp float)
0:28 'f1' ( temp 1-component vector of float)
0:28 Constant:
0:28 0 (const int)
0:29 Construct vec3 ( temp 3-component vector of float)
0:29 Construct float ( temp float)
0:29 'f1' ( temp 1-component vector of float)
0:36 right-shift ( temp 3-component vector of uint)
0:36 Construct uvec3 ( temp 3-component vector of uint)
0:36 'ui' ( temp uint)
0:36 'ui3' ( temp 3-component vector of uint)
0:37 right-shift ( temp 3-component vector of uint)
0:37 'ui3' ( temp 3-component vector of uint)
0:37 'ui' ( temp uint)
0:39 multiply second child into first child ( temp 4-component vector of float)
0:39 'v' ( temp 4-component vector of float)
0:39 'f1' ( temp 1-component vector of float)
0:40 multiply second child into first child ( temp 1-component vector of float)
0:40 'f1' ( temp 1-component vector of float)
0:40 Construct float ( temp 1-component vector of float)
0:40 'v' ( temp 4-component vector of float)
0:42 Sequence
0:42 move second child to first child ( temp 3-component vector of float)
0:42 'mixed' ( temp 3-component vector of float)
0:42 component-wise multiply ( temp 3-component vector of float)
0:42 'u' ( temp 3-component vector of float)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 'v' ( temp 4-component vector of float)
0:43 move second child to first child ( temp float)
0:43 'f' ( in float)
0:43 Construct float ( in float)
0:43 'u' ( temp 3-component vector of float)
0:44 move second child to first child ( temp 1-component vector of float)
0:44 'f1' ( temp 1-component vector of float)
0:44 Construct float ( temp 1-component vector of float)
0:44 'u' ( temp 3-component vector of float)
0:45 Sequence
0:45 move second child to first child ( temp float)
0:45 'sf' ( temp float)
0:45 Construct float ( temp float)
0:45 'v' ( temp 4-component vector of float)
0:46 Sequence
0:46 move second child to first child ( temp 1-component vector of float)
0:46 'sf1' ( temp 1-component vector of float)
0:46 Construct float ( temp 1-component vector of float)
0:46 'v' ( temp 4-component vector of float)
0:48 Branch: Return with expression
0:48 component-wise multiply ( temp 4-component vector of float)
0:48 'input' ( in 4-component vector of float)
0:48 Constant:
0:48 3.000000
0:48 3.000000
0:48 3.000000
0:48 3.000000
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 126
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 13 "PixelShaderFunction(vf4;f1;"
Name 11 "input"
Name 12 "f"
Name 15 "v"
Name 24 "u"
Name 31 "w"
Name 33 "V"
Name 34 "MyVal"
Name 37 "foo"
Name 70 "f1"
Name 82 "ui"
Name 87 "ui3"
Name 102 "mixed"
Name 114 "sf"
Name 117 "sf1"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypePointer Function 6(float)
10: TypeFunction 7(fvec4) 8(ptr) 9(ptr)
16: 6(float) Constant 1065353216
17: 7(fvec4) ConstantComposite 16 16 16 16
18: 6(float) Constant 1073741824
19: 7(fvec4) ConstantComposite 18 18 18 18
22: TypeVector 6(float) 3
23: TypePointer Function 22(fvec3)
25: 22(fvec3) ConstantComposite 16 16 16
26: 22(fvec3) ConstantComposite 18 18 18
29: TypeVector 6(float) 2
30: TypePointer Function 29(fvec2)
32: 29(fvec2) ConstantComposite 18 18
39: 6(float) Constant 1082130432
40: 22(fvec3) ConstantComposite 39 39 39
41: TypeBool
42: TypeVector 41(bool) 3
45: 6(float) Constant 1084227584
46: 22(fvec3) ConstantComposite 45 45 45
48: 6(float) Constant 1086324736
49: 22(fvec3) ConstantComposite 48 48 48
52: 6(float) Constant 1088421888
53: 22(fvec3) ConstantComposite 52 52 52
56: TypeInt 32 0
57: 56(int) Constant 0
62: TypeVector 41(bool) 4
81: TypePointer Function 56(int)
84: TypeVector 56(int) 3
86: TypePointer Function 84(ivec3)
121: 6(float) Constant 1077936128
122: 7(fvec4) ConstantComposite 121 121 121 121
4(main): 2 Function None 3
5: Label
Return
FunctionEnd
13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10
11(input): 8(ptr) FunctionParameter
12(f): 9(ptr) FunctionParameter
14: Label
15(v): 8(ptr) Variable Function
24(u): 23(ptr) Variable Function
31(w): 30(ptr) Variable Function
33(V): 9(ptr) Variable Function
34(MyVal): 23(ptr) Variable Function
37(foo): 23(ptr) Variable Function
70(f1): 9(ptr) Variable Function
82(ui): 81(ptr) Variable Function
87(ui3): 86(ptr) Variable Function
102(mixed): 23(ptr) Variable Function
114(sf): 9(ptr) Variable Function
117(sf1): 9(ptr) Variable Function
Store 15(v) 17
Store 15(v) 19
20: 6(float) Load 12(f)
21: 7(fvec4) CompositeConstruct 20 20 20 20
Store 15(v) 21
Store 24(u) 25
Store 24(u) 26
27: 6(float) Load 12(f)
28: 22(fvec3) CompositeConstruct 27 27 27
Store 24(u) 28
Store 31(w) 32
Store 33(V) 16
35: 6(float) Load 33(V)
36: 22(fvec3) CompositeConstruct 35 35 35
Store 34(MyVal) 36
38: 22(fvec3) Load 37(foo)
43: 42(bvec3) FOrdGreaterThan 38 40
44: 22(fvec3) Load 37(foo)
47: 42(bvec3) FOrdGreaterThanEqual 44 46
50: 22(fvec3) Load 37(foo)
51: 42(bvec3) FOrdLessThan 49 50
54: 22(fvec3) Load 37(foo)
55: 42(bvec3) FOrdLessThanEqual 53 54
58: 9(ptr) AccessChain 15(v) 57
59: 6(float) Load 58
60: 7(fvec4) CompositeConstruct 59 59 59 59
61: 7(fvec4) Load 15(v)
63: 62(bvec4) FOrdEqual 60 61
64: 41(bool) All 63
65: 6(float) Load 12(f)
66: 7(fvec4) CompositeConstruct 65 65 65 65
67: 7(fvec4) Load 15(v)
68: 62(bvec4) FUnordNotEqual 66 67
69: 41(bool) Any 68
71: 6(float) Load 70(f1)
72: 7(fvec4) CompositeConstruct 71 71 71 71
73: 7(fvec4) Load 15(v)
74: 62(bvec4) FOrdEqual 72 73
75: 7(fvec4) Load 15(v)
76: 6(float) Load 70(f1)
77: 7(fvec4) CompositeConstruct 76 76 76 76
78: 62(bvec4) FOrdLessThan 75 77
79: 6(float) Load 70(f1)
80: 22(fvec3) CompositeConstruct 79 79 79
83: 56(int) Load 82(ui)
85: 84(ivec3) CompositeConstruct 83 83 83
88: 84(ivec3) Load 87(ui3)
89: 84(ivec3) ShiftRightLogical 85 88
90: 84(ivec3) Load 87(ui3)
91: 56(int) Load 82(ui)
92: 84(ivec3) CompositeConstruct 91 91 91
93: 84(ivec3) ShiftRightLogical 90 92
94: 6(float) Load 70(f1)
95: 7(fvec4) Load 15(v)
96: 7(fvec4) CompositeConstruct 94 94 94 94
97: 7(fvec4) FMul 95 96
Store 15(v) 97
98: 7(fvec4) Load 15(v)
99: 6(float) CompositeExtract 98 0
100: 6(float) Load 70(f1)
101: 6(float) FMul 100 99
Store 70(f1) 101
103: 22(fvec3) Load 24(u)
104: 7(fvec4) Load 15(v)
105: 6(float) CompositeExtract 104 0
106: 6(float) CompositeExtract 104 1
107: 6(float) CompositeExtract 104 2
108: 22(fvec3) CompositeConstruct 105 106 107
109: 22(fvec3) FMul 103 108
Store 102(mixed) 109
110: 22(fvec3) Load 24(u)
111: 6(float) CompositeExtract 110 0
Store 12(f) 111
112: 22(fvec3) Load 24(u)
113: 6(float) CompositeExtract 112 0
Store 70(f1) 113
115: 7(fvec4) Load 15(v)
116: 6(float) CompositeExtract 115 0
Store 114(sf) 116
118: 7(fvec4) Load 15(v)
119: 6(float) CompositeExtract 118 0
Store 117(sf1) 119
120: 7(fvec4) Load 11(input)
123: 7(fvec4) FMul 120 122
ReturnValue 123
FunctionEnd