glslang/Test/baseResults/hlsl.structbuffer.fn.frag.out
Matthew Moulton 5073d93ec4
Apply GLSL memory decorations to top-level OpVariable
Apply memory decorations from GLSL source to the top-level OpVariable.
Previously, these decorations would only be applied to individual
members. While this is correct behavior, it is more convenient for some
front ends to see the decorations (specifically ReadOnly and WriteOnly)
applied to the whole variable rather than individual members.
2024-08-28 17:46:16 -04:00

301 lines
16 KiB
Plaintext

hlsl.structbuffer.fn.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
0:5 Function Parameters:
0:5 'sb' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:5 'bufferOffset' ( in uint)
0:? Sequence
0:6 Branch: Return with expression
0:6 indirect index (layout( row_major std430) buffer 4-component vector of uint)
0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
0:6 'sb' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 'bufferOffset' ( in uint)
0:10 Function Definition: set(block--vu4[0]1;u1;vu4; ( temp void)
0:10 Function Parameters:
0:10 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:10 'sb@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:10 'bufferOffset' ( in uint)
0:10 'data' ( in 4-component vector of uint)
0:? Sequence
0:11 move second child to first child ( temp 4-component vector of uint)
0:11 indirect index ( buffer 4-component vector of uint)
0:11 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of uint)
0:11 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 'bufferOffset' ( in uint)
0:11 'data' ( in 4-component vector of uint)
0:20 Function Definition: @main(u1; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 'pos' ( in uint)
0:? Sequence
0:21 Function Call: set(block--vu4[0]1;u1;vu4; ( temp void)
0:21 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:21 'sbuf2@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:21 Constant:
0:21 2 (const uint)
0:21 Function Call: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
0:21 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:21 Constant:
0:21 3 (const uint)
0:23 Branch: Return with expression
0:23 Constant:
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:20 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? 'sbuf2@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf3' (layout( binding=12 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 3-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
0:5 Function Parameters:
0:5 'sb' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:5 'bufferOffset' ( in uint)
0:? Sequence
0:6 Branch: Return with expression
0:6 indirect index (layout( row_major std430) buffer 4-component vector of uint)
0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
0:6 'sb' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 'bufferOffset' ( in uint)
0:10 Function Definition: set(block--vu4[0]1;u1;vu4; ( temp void)
0:10 Function Parameters:
0:10 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:10 'sb@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:10 'bufferOffset' ( in uint)
0:10 'data' ( in 4-component vector of uint)
0:? Sequence
0:11 move second child to first child ( temp 4-component vector of uint)
0:11 indirect index ( buffer 4-component vector of uint)
0:11 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of uint)
0:11 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 'bufferOffset' ( in uint)
0:11 'data' ( in 4-component vector of uint)
0:20 Function Definition: @main(u1; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 'pos' ( in uint)
0:? Sequence
0:21 Function Call: set(block--vu4[0]1;u1;vu4; ( temp void)
0:21 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:21 'sbuf2@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:21 Constant:
0:21 2 (const uint)
0:21 Function Call: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
0:21 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:21 Constant:
0:21 3 (const uint)
0:23 Branch: Return with expression
0:23 Constant:
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:20 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? 'sbuf2@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf3' (layout( binding=12 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 3-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 78
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 63 66
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 ""
MemberName 9 0 "@data"
Name 15 "get(block--vu4[0]1;u1;"
Name 13 "sb"
Name 14 "bufferOffset"
Name 18 ""
MemberName 18 0 "@data"
Name 20 ""
MemberName 20 0 "@count"
Name 28 "set(block--vu4[0]1;u1;vu4;"
Name 24 "sb"
Name 25 "sb@count"
Name 26 "bufferOffset"
Name 27 "data"
Name 34 "@main(u1;"
Name 33 "pos"
Name 47 "sbuf2"
Name 48 "sbuf2@count"
Name 50 "sbuf"
Name 52 "param"
Name 54 "param"
Name 55 "param"
Name 61 "pos"
Name 63 "pos"
Name 66 "@entryPointOutput"
Name 67 "param"
Name 70 "sbuf2@count"
MemberName 70(sbuf2@count) 0 "@count"
Name 72 "sbuf2@count"
Name 75 "sbuf3"
MemberName 75(sbuf3) 0 "@data"
Name 77 "sbuf3"
Decorate 8 ArrayStride 16
Decorate 9 BufferBlock
MemberDecorate 9 0 NonWritable
MemberDecorate 9 0 Offset 0
Decorate 13(sb) NonWritable
Decorate 17 ArrayStride 16
Decorate 18 BufferBlock
MemberDecorate 18 0 Offset 0
Decorate 20 BufferBlock
Decorate 47(sbuf2) Binding 0
Decorate 47(sbuf2) DescriptorSet 0
Decorate 48(sbuf2@count) Binding 0
Decorate 48(sbuf2@count) DescriptorSet 0
Decorate 50(sbuf) NonWritable
Decorate 50(sbuf) Binding 10
Decorate 50(sbuf) DescriptorSet 0
Decorate 63(pos) Flat
Decorate 63(pos) Location 0
Decorate 66(@entryPointOutput) Location 0
Decorate 70(sbuf2@count) BufferBlock
MemberDecorate 70(sbuf2@count) 0 Offset 0
Decorate 72(sbuf2@count) Binding 0
Decorate 72(sbuf2@count) DescriptorSet 0
Decorate 74 ArrayStride 16
Decorate 75(sbuf3) BufferBlock
MemberDecorate 75(sbuf3) 0 NonWritable
MemberDecorate 75(sbuf3) 0 Offset 0
Decorate 77(sbuf3) NonWritable
Decorate 77(sbuf3) Binding 12
Decorate 77(sbuf3) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 4
8: TypeRuntimeArray 7(ivec4)
9: TypeStruct 8
10: TypePointer Uniform 9(struct)
11: TypePointer Function 6(int)
12: TypeFunction 7(ivec4) 10(ptr) 11(ptr)
17: TypeRuntimeArray 7(ivec4)
18: TypeStruct 17
19: TypePointer Uniform 18(struct)
20: TypeStruct 6(int)
21: TypePointer Uniform 20(struct)
22: TypePointer Function 7(ivec4)
23: TypeFunction 2 19(ptr) 21(ptr) 11(ptr) 22(ptr)
30: TypeFloat 32
31: TypeVector 30(float) 4
32: TypeFunction 31(fvec4) 11(ptr)
36: TypeInt 32 1
37: 36(int) Constant 0
39: TypePointer Uniform 7(ivec4)
47(sbuf2): 19(ptr) Variable Uniform
48(sbuf2@count): 21(ptr) Variable Uniform
49: 6(int) Constant 2
50(sbuf): 10(ptr) Variable Uniform
51: 6(int) Constant 3
57: 30(float) Constant 0
58: 31(fvec4) ConstantComposite 57 57 57 57
62: TypePointer Input 6(int)
63(pos): 62(ptr) Variable Input
65: TypePointer Output 31(fvec4)
66(@entryPointOutput): 65(ptr) Variable Output
70(sbuf2@count): TypeStruct 6(int)
71: TypePointer Uniform 70(sbuf2@count)
72(sbuf2@count): 71(ptr) Variable Uniform
73: TypeVector 6(int) 3
74: TypeRuntimeArray 73(ivec3)
75(sbuf3): TypeStruct 74
76: TypePointer Uniform 75(sbuf3)
77(sbuf3): 76(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
61(pos): 11(ptr) Variable Function
67(param): 11(ptr) Variable Function
64: 6(int) Load 63(pos)
Store 61(pos) 64
68: 6(int) Load 61(pos)
Store 67(param) 68
69: 31(fvec4) FunctionCall 34(@main(u1;) 67(param)
Store 66(@entryPointOutput) 69
Return
FunctionEnd
15(get(block--vu4[0]1;u1;): 7(ivec4) Function None 12
13(sb): 10(ptr) FunctionParameter
14(bufferOffset): 11(ptr) FunctionParameter
16: Label
38: 6(int) Load 14(bufferOffset)
40: 39(ptr) AccessChain 13(sb) 37 38
41: 7(ivec4) Load 40
ReturnValue 41
FunctionEnd
28(set(block--vu4[0]1;u1;vu4;): 2 Function None 23
24(sb): 19(ptr) FunctionParameter
25(sb@count): 21(ptr) FunctionParameter
26(bufferOffset): 11(ptr) FunctionParameter
27(data): 22(ptr) FunctionParameter
29: Label
44: 6(int) Load 26(bufferOffset)
45: 7(ivec4) Load 27(data)
46: 39(ptr) AccessChain 24(sb) 37 44
Store 46 45
Return
FunctionEnd
34(@main(u1;): 31(fvec4) Function None 32
33(pos): 11(ptr) FunctionParameter
35: Label
52(param): 11(ptr) Variable Function
54(param): 11(ptr) Variable Function
55(param): 22(ptr) Variable Function
Store 52(param) 51
53: 7(ivec4) FunctionCall 15(get(block--vu4[0]1;u1;) 50(sbuf) 52(param)
Store 54(param) 49
Store 55(param) 53
56: 2 FunctionCall 28(set(block--vu4[0]1;u1;vu4;) 47(sbuf2) 48(sbuf2@count) 54(param) 55(param)
ReturnValue 58
FunctionEnd