glslang/Test/baseResults/hlsl.structbuffer.incdec.frag.out
Steven Perron 33c7e30860
Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
2024-06-28 19:16:59 -04:00

330 lines
17 KiB
Plaintext

hlsl.structbuffer.incdec.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'pos' ( in uint)
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of uint)
0:8 'result' ( temp 4-component vector of uint)
0:8 Constant:
0:8 0 (const uint)
0:8 0 (const uint)
0:8 0 (const uint)
0:8 0 (const uint)
0:10 direct index (layout( row_major std430) buffer 4-component vector of uint)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:10 Constant:
0:10 0 (const uint)
0:10 Constant:
0:10 7 (const int)
0:11 direct index (layout( row_major std430) buffer 4-component vector of uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 Constant:
0:11 7 (const int)
0:13 move second child to first child ( temp 4-component vector of uint)
0:13 direct index (layout( row_major std430) buffer 4-component vector of uint)
0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:13 Constant:
0:13 0 (const uint)
0:13 Constant:
0:13 5 (const int)
0:13 Constant:
0:13 2 (const uint)
0:13 2 (const uint)
0:13 2 (const uint)
0:13 2 (const uint)
0:15 Sequence
0:15 move second child to first child ( temp uint)
0:15 'c1' ( temp uint)
0:15 AtomicAdd ( temp uint)
0:15 @count: direct index for structure ( temp uint)
0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1 (const uint)
0:16 Sequence
0:16 move second child to first child ( temp uint)
0:16 'c2' ( temp uint)
0:16 add ( temp uint)
0:16 AtomicAdd ( temp uint)
0:16 @count: direct index for structure ( temp uint)
0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 4294967295 (const uint)
0:16 Constant:
0:16 -1 (const int)
0:18 Branch: Return with expression
0:18 Construct vec4 ( temp 4-component vector of float)
0:18 Convert uint to float ( temp float)
0:18 direct index ( temp uint)
0:18 'result' ( temp 4-component vector of uint)
0:18 Constant:
0:18 0 (const int)
0:18 Convert uint to float ( temp float)
0:18 direct index ( temp uint)
0:18 'result' ( temp 4-component vector of uint)
0:18 Constant:
0:18 1 (const int)
0:18 Convert uint to float ( temp float)
0:18 'c1' ( temp uint)
0:18 Convert uint to float ( temp float)
0:18 'c2' ( temp uint)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'pos' ( in uint)
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of uint)
0:8 'result' ( temp 4-component vector of uint)
0:8 Constant:
0:8 0 (const uint)
0:8 0 (const uint)
0:8 0 (const uint)
0:8 0 (const uint)
0:10 direct index (layout( row_major std430) buffer 4-component vector of uint)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:10 Constant:
0:10 0 (const uint)
0:10 Constant:
0:10 7 (const int)
0:11 direct index (layout( row_major std430) buffer 4-component vector of uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 Constant:
0:11 7 (const int)
0:13 move second child to first child ( temp 4-component vector of uint)
0:13 direct index (layout( row_major std430) buffer 4-component vector of uint)
0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:13 Constant:
0:13 0 (const uint)
0:13 Constant:
0:13 5 (const int)
0:13 Constant:
0:13 2 (const uint)
0:13 2 (const uint)
0:13 2 (const uint)
0:13 2 (const uint)
0:15 Sequence
0:15 move second child to first child ( temp uint)
0:15 'c1' ( temp uint)
0:15 AtomicAdd ( temp uint)
0:15 @count: direct index for structure ( temp uint)
0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1 (const uint)
0:16 Sequence
0:16 move second child to first child ( temp uint)
0:16 'c2' ( temp uint)
0:16 add ( temp uint)
0:16 AtomicAdd ( temp uint)
0:16 @count: direct index for structure ( temp uint)
0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 4294967295 (const uint)
0:16 Constant:
0:16 -1 (const int)
0:18 Branch: Return with expression
0:18 Construct vec4 ( temp 4-component vector of float)
0:18 Convert uint to float ( temp float)
0:18 direct index ( temp uint)
0:18 'result' ( temp 4-component vector of uint)
0:18 Constant:
0:18 0 (const int)
0:18 Convert uint to float ( temp float)
0:18 direct index ( temp uint)
0:18 'result' ( temp 4-component vector of uint)
0:18 Constant:
0:18 1 (const int)
0:18 Convert uint to float ( temp float)
0:18 'c1' ( temp uint)
0:18 Convert uint to float ( temp float)
0:18 'c2' ( temp uint)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 70
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 63 66
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 12 "@main(u1;"
Name 11 "pos"
Name 16 "result"
Name 20 "sbuf_rw_i"
MemberName 20(sbuf_rw_i) 0 "@data"
Name 22 "sbuf_rw_i"
Name 26 "sbuf_rw_d"
Name 27 "sbuf_rw_nocounter"
Name 33 "c1"
Name 34 "sbuf_rw_i@count"
MemberName 34(sbuf_rw_i@count) 0 "@count"
Name 36 "sbuf_rw_i@count"
Name 41 "c2"
Name 42 "sbuf_rw_d@count"
Name 61 "pos"
Name 63 "pos"
Name 66 "@entryPointOutput"
Name 67 "param"
Decorate 19 ArrayStride 16
Decorate 20(sbuf_rw_i) BufferBlock
MemberDecorate 20(sbuf_rw_i) 0 Offset 0
Decorate 22(sbuf_rw_i) Binding 0
Decorate 22(sbuf_rw_i) DescriptorSet 0
Decorate 26(sbuf_rw_d) Binding 2
Decorate 26(sbuf_rw_d) DescriptorSet 0
Decorate 27(sbuf_rw_nocounter) Binding 4
Decorate 27(sbuf_rw_nocounter) DescriptorSet 0
Decorate 34(sbuf_rw_i@count) BufferBlock
MemberDecorate 34(sbuf_rw_i@count) 0 Offset 0
Decorate 36(sbuf_rw_i@count) Binding 1
Decorate 36(sbuf_rw_i@count) DescriptorSet 0
Decorate 42(sbuf_rw_d@count) Binding 3
Decorate 42(sbuf_rw_d@count) DescriptorSet 0
Decorate 63(pos) Flat
Decorate 63(pos) Location 0
Decorate 66(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
14: TypeVector 6(int) 4
15: TypePointer Function 14(ivec4)
17: 6(int) Constant 0
18: 14(ivec4) ConstantComposite 17 17 17 17
19: TypeRuntimeArray 14(ivec4)
20(sbuf_rw_i): TypeStruct 19
21: TypePointer Uniform 20(sbuf_rw_i)
22(sbuf_rw_i): 21(ptr) Variable Uniform
23: TypeInt 32 1
24: 23(int) Constant 0
25: 23(int) Constant 7
26(sbuf_rw_d): 21(ptr) Variable Uniform
27(sbuf_rw_nocounter): 21(ptr) Variable Uniform
28: 23(int) Constant 5
29: 6(int) Constant 2
30: 14(ivec4) ConstantComposite 29 29 29 29
31: TypePointer Uniform 14(ivec4)
34(sbuf_rw_i@count): TypeStruct 6(int)
35: TypePointer Uniform 34(sbuf_rw_i@count)
36(sbuf_rw_i@count): 35(ptr) Variable Uniform
37: TypePointer Uniform 6(int)
39: 6(int) Constant 1
42(sbuf_rw_d@count): 35(ptr) Variable Uniform
44: 6(int) Constant 4294967295
46: 23(int) Constant 4294967295
62: TypePointer Input 6(int)
63(pos): 62(ptr) Variable Input
65: TypePointer Output 9(fvec4)
66(@entryPointOutput): 65(ptr) Variable Output
4(main): 2 Function None 3
5: Label
61(pos): 7(ptr) Variable Function
67(param): 7(ptr) Variable Function
64: 6(int) Load 63(pos)
Store 61(pos) 64
68: 6(int) Load 61(pos)
Store 67(param) 68
69: 9(fvec4) FunctionCall 12(@main(u1;) 67(param)
Store 66(@entryPointOutput) 69
Return
FunctionEnd
12(@main(u1;): 9(fvec4) Function None 10
11(pos): 7(ptr) FunctionParameter
13: Label
16(result): 15(ptr) Variable Function
33(c1): 7(ptr) Variable Function
41(c2): 7(ptr) Variable Function
Store 16(result) 18
32: 31(ptr) AccessChain 27(sbuf_rw_nocounter) 24 28
Store 32 30
38: 37(ptr) AccessChain 36(sbuf_rw_i@count) 24
40: 6(int) AtomicIAdd 38 39 17 39
Store 33(c1) 40
43: 37(ptr) AccessChain 42(sbuf_rw_d@count) 24
45: 6(int) AtomicIAdd 43 39 17 44
47: 6(int) IAdd 45 46
Store 41(c2) 47
48: 7(ptr) AccessChain 16(result) 17
49: 6(int) Load 48
50: 8(float) ConvertUToF 49
51: 7(ptr) AccessChain 16(result) 39
52: 6(int) Load 51
53: 8(float) ConvertUToF 52
54: 6(int) Load 33(c1)
55: 8(float) ConvertUToF 54
56: 6(int) Load 41(c2)
57: 8(float) ConvertUToF 56
58: 9(fvec4) CompositeConstruct 50 53 55 57
ReturnValue 58
FunctionEnd