mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
316 lines
24 KiB
Plaintext
316 lines
24 KiB
Plaintext
link.vk.inconsistentGLPerVertex.0.vert
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Shader version: 460
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0:? Sequence
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0:15 Function Definition: main( ( global void)
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0:15 Function Parameters:
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0:17 Sequence
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0:17 move second child to first child ( temp highp 4-component vector of float)
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0:17 color: direct index for structure ( out highp 4-component vector of float)
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0:17 'vs_out' ( out block{ out highp 4-component vector of float color})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 1.000000
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0:17 1.000000
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0:17 1.000000
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0:17 1.000000
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0:18 move second child to first child ( temp float)
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0:18 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
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0:18 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
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0:18 Constant:
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0:18 1 (const uint)
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0:18 Constant:
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0:18 1.000000
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0:19 move second child to first child ( temp highp 4-component vector of float)
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0:19 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
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0:19 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
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0:19 Constant:
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0:19 0 (const uint)
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0:19 'P' ( in highp 4-component vector of float)
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0:? Linker Objects
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0:? 'vs_out' ( out block{ out highp 4-component vector of float color})
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0:? 'P' ( in highp 4-component vector of float)
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
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link.vk.inconsistentGLPerVertex.0.geom
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Shader version: 460
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invocations = -1
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max_vertices = 50
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input primitive = lines_adjacency
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output primitive = triangle_strip
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0:? Sequence
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0:16 Function Definition: main( ( global void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:18 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:18 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 0 (const int)
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0:19 move second child to first child ( temp highp 4-component vector of float)
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0:19 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:19 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:19 Constant:
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0:19 0 (const int)
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0:19 color: direct index for structure ( in highp 4-component vector of float)
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0:19 direct index ( temp block{ in highp 4-component vector of float color})
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0:19 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Constant:
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0:19 0 (const int)
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0:20 EmitVertex ( global void)
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0:21 move second child to first child ( temp highp 4-component vector of float)
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0:21 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:21 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:21 Constant:
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0:21 0 (const int)
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0:21 color: direct index for structure ( in highp 4-component vector of float)
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0:21 direct index ( temp block{ in highp 4-component vector of float color})
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0:21 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:22 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
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0:22 Constant:
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0:22 0 (const uint)
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0:22 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:22 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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0:22 0 (const int)
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0:23 EmitVertex ( global void)
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0:24 move second child to first child ( temp highp 4-component vector of float)
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0:24 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:24 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:24 Constant:
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0:24 0 (const int)
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0:24 color: direct index for structure ( in highp 4-component vector of float)
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0:24 direct index ( temp block{ in highp 4-component vector of float color})
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0:24 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:25 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
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0:25 Constant:
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0:25 0 (const uint)
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0:25 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:25 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:25 Constant:
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0:25 0 (const int)
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0:25 Constant:
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0:25 0 (const int)
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0:26 EmitVertex ( global void)
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0:? Linker Objects
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0:? 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:? 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
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0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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Linked vertex stage:
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Linked geometry stage:
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Shader version: 460
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0:? Sequence
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0:15 Function Definition: main( ( global void)
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0:15 Function Parameters:
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0:17 Sequence
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0:17 move second child to first child ( temp highp 4-component vector of float)
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0:17 color: direct index for structure ( out highp 4-component vector of float)
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0:17 'vs_out' ( out block{ out highp 4-component vector of float color})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 1.000000
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0:17 1.000000
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0:17 1.000000
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0:17 1.000000
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0:18 move second child to first child ( temp float)
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0:18 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
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0:18 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
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0:18 Constant:
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0:18 1 (const uint)
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0:18 Constant:
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0:18 1.000000
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0:19 move second child to first child ( temp highp 4-component vector of float)
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0:19 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
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0:19 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
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0:19 Constant:
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0:19 0 (const uint)
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0:19 'P' ( in highp 4-component vector of float)
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0:? Linker Objects
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0:? 'vs_out' ( out block{ out highp 4-component vector of float color})
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0:? 'P' ( in highp 4-component vector of float)
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
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Shader version: 460
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invocations = 1
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max_vertices = 50
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input primitive = lines_adjacency
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output primitive = triangle_strip
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0:? Sequence
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0:16 Function Definition: main( ( global void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:18 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:18 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 0 (const int)
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0:19 move second child to first child ( temp highp 4-component vector of float)
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0:19 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:19 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:19 Constant:
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0:19 0 (const int)
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0:19 color: direct index for structure ( in highp 4-component vector of float)
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0:19 direct index ( temp block{ in highp 4-component vector of float color})
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0:19 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Constant:
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0:19 0 (const int)
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0:20 EmitVertex ( global void)
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0:21 move second child to first child ( temp highp 4-component vector of float)
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0:21 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:21 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:21 Constant:
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0:21 0 (const int)
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0:21 color: direct index for structure ( in highp 4-component vector of float)
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0:21 direct index ( temp block{ in highp 4-component vector of float color})
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0:21 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:22 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
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0:22 Constant:
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0:22 0 (const uint)
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0:22 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:22 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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0:22 0 (const int)
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0:23 EmitVertex ( global void)
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0:24 move second child to first child ( temp highp 4-component vector of float)
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0:24 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:24 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:24 Constant:
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0:24 0 (const int)
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0:24 color: direct index for structure ( in highp 4-component vector of float)
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0:24 direct index ( temp block{ in highp 4-component vector of float color})
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0:24 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:25 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
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0:25 Constant:
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0:25 0 (const uint)
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0:25 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:25 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:25 Constant:
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0:25 0 (const int)
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0:25 Constant:
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0:25 0 (const int)
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0:26 EmitVertex ( global void)
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0:? Linker Objects
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0:? 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:? 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
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0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 30
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 10 22 27
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Source GLSL 460
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Name 4 "main"
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Name 8 "vs_output"
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MemberName 8(vs_output) 0 "color"
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Name 10 "vs_out"
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Name 20 "gl_PerVertex"
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MemberName 20(gl_PerVertex) 0 "gl_Position"
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MemberName 20(gl_PerVertex) 1 "gl_PointSize"
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MemberName 20(gl_PerVertex) 2 "gl_ClipDistance"
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MemberName 20(gl_PerVertex) 3 "gl_CullDistance"
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Name 22 ""
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Name 27 "P"
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Decorate 8(vs_output) Block
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Decorate 10(vs_out) Location 0
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Decorate 20(gl_PerVertex) Block
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MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 20(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 27(P) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(vs_output): TypeStruct 7(fvec4)
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9: TypePointer Output 8(vs_output)
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10(vs_out): 9(ptr) Variable Output
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11: TypeInt 32 1
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12: 11(int) Constant 0
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13: 6(float) Constant 1065353216
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14: 7(fvec4) ConstantComposite 13 13 13 13
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15: TypePointer Output 7(fvec4)
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17: TypeInt 32 0
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18: 17(int) Constant 1
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19: TypeArray 6(float) 18
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20(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 19 19
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21: TypePointer Output 20(gl_PerVertex)
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22: 21(ptr) Variable Output
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23: 11(int) Constant 1
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|
24: TypePointer Output 6(float)
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26: TypePointer Input 7(fvec4)
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27(P): 26(ptr) Variable Input
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4(main): 2 Function None 3
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|
5: Label
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16: 15(ptr) AccessChain 10(vs_out) 12
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Store 16 14
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25: 24(ptr) AccessChain 22 23
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|
Store 25 13
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28: 7(fvec4) Load 27(P)
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29: 15(ptr) AccessChain 22 12
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|
Store 29 28
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Return
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FunctionEnd
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