glslang/Test/baseResults/link.vk.inconsistentGLPerVertex.0.vert.out
2024-08-06 14:42:01 -06:00

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link.vk.inconsistentGLPerVertex.0.vert
Shader version: 460
0:? Sequence
0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:17 Sequence
0:17 move second child to first child ( temp highp 4-component vector of float)
0:17 color: direct index for structure ( out highp 4-component vector of float)
0:17 'vs_out' ( out block{ out highp 4-component vector of float color})
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1.000000
0:17 1.000000
0:17 1.000000
0:17 1.000000
0:18 move second child to first child ( temp float)
0:18 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:18 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
0:18 Constant:
0:18 1 (const uint)
0:18 Constant:
0:18 1.000000
0:19 move second child to first child ( temp highp 4-component vector of float)
0:19 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
0:19 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
0:19 Constant:
0:19 0 (const uint)
0:19 'P' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'vs_out' ( out block{ out highp 4-component vector of float color})
0:? 'P' ( in highp 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
link.vk.inconsistentGLPerVertex.0.geom
Shader version: 460
invocations = -1
max_vertices = 50
input primitive = lines_adjacency
output primitive = triangle_strip
0:? Sequence
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:18 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
0:18 Constant:
0:18 0 (const uint)
0:18 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:18 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0 (const int)
0:19 move second child to first child ( temp highp 4-component vector of float)
0:19 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
0:19 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:19 Constant:
0:19 0 (const int)
0:19 color: direct index for structure ( in highp 4-component vector of float)
0:19 direct index ( temp block{ in highp 4-component vector of float color})
0:19 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 0 (const int)
0:20 EmitVertex ( global void)
0:21 move second child to first child ( temp highp 4-component vector of float)
0:21 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
0:21 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:21 Constant:
0:21 0 (const int)
0:21 color: direct index for structure ( in highp 4-component vector of float)
0:21 direct index ( temp block{ in highp 4-component vector of float color})
0:21 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
0:21 0 (const int)
0:22 move second child to first child ( temp 4-component vector of float)
0:22 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:22 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
0:22 Constant:
0:22 0 (const uint)
0:22 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:22 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
0:22 0 (const int)
0:23 EmitVertex ( global void)
0:24 move second child to first child ( temp highp 4-component vector of float)
0:24 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
0:24 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:24 Constant:
0:24 0 (const int)
0:24 color: direct index for structure ( in highp 4-component vector of float)
0:24 direct index ( temp block{ in highp 4-component vector of float color})
0:24 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 0 (const int)
0:25 move second child to first child ( temp 4-component vector of float)
0:25 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:25 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
0:25 Constant:
0:25 0 (const uint)
0:25 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:25 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 0 (const int)
0:26 EmitVertex ( global void)
0:? Linker Objects
0:? 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:? 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
Linked vertex stage:
Linked geometry stage:
Shader version: 460
0:? Sequence
0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:17 Sequence
0:17 move second child to first child ( temp highp 4-component vector of float)
0:17 color: direct index for structure ( out highp 4-component vector of float)
0:17 'vs_out' ( out block{ out highp 4-component vector of float color})
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1.000000
0:17 1.000000
0:17 1.000000
0:17 1.000000
0:18 move second child to first child ( temp float)
0:18 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:18 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
0:18 Constant:
0:18 1 (const uint)
0:18 Constant:
0:18 1.000000
0:19 move second child to first child ( temp highp 4-component vector of float)
0:19 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
0:19 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
0:19 Constant:
0:19 0 (const uint)
0:19 'P' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'vs_out' ( out block{ out highp 4-component vector of float color})
0:? 'P' ( in highp 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
Shader version: 460
invocations = 1
max_vertices = 50
input primitive = lines_adjacency
output primitive = triangle_strip
0:? Sequence
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:18 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
0:18 Constant:
0:18 0 (const uint)
0:18 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:18 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0 (const int)
0:19 move second child to first child ( temp highp 4-component vector of float)
0:19 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
0:19 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:19 Constant:
0:19 0 (const int)
0:19 color: direct index for structure ( in highp 4-component vector of float)
0:19 direct index ( temp block{ in highp 4-component vector of float color})
0:19 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 0 (const int)
0:20 EmitVertex ( global void)
0:21 move second child to first child ( temp highp 4-component vector of float)
0:21 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
0:21 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:21 Constant:
0:21 0 (const int)
0:21 color: direct index for structure ( in highp 4-component vector of float)
0:21 direct index ( temp block{ in highp 4-component vector of float color})
0:21 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
0:21 0 (const int)
0:22 move second child to first child ( temp 4-component vector of float)
0:22 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:22 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
0:22 Constant:
0:22 0 (const uint)
0:22 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:22 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
0:22 0 (const int)
0:23 EmitVertex ( global void)
0:24 move second child to first child ( temp highp 4-component vector of float)
0:24 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
0:24 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:24 Constant:
0:24 0 (const int)
0:24 color: direct index for structure ( in highp 4-component vector of float)
0:24 direct index ( temp block{ in highp 4-component vector of float color})
0:24 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 0 (const int)
0:25 move second child to first child ( temp 4-component vector of float)
0:25 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:25 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
0:25 Constant:
0:25 0 (const uint)
0:25 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:25 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 0 (const int)
0:26 EmitVertex ( global void)
0:? Linker Objects
0:? 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:? 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 30
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 10 22 27
Source GLSL 460
Name 4 "main"
Name 8 "vs_output"
MemberName 8(vs_output) 0 "color"
Name 10 "vs_out"
Name 20 "gl_PerVertex"
MemberName 20(gl_PerVertex) 0 "gl_Position"
MemberName 20(gl_PerVertex) 1 "gl_PointSize"
MemberName 20(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 20(gl_PerVertex) 3 "gl_CullDistance"
Name 22 ""
Name 27 "P"
Decorate 8(vs_output) Block
Decorate 10(vs_out) Location 0
Decorate 20(gl_PerVertex) Block
MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 20(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 27(P) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(vs_output): TypeStruct 7(fvec4)
9: TypePointer Output 8(vs_output)
10(vs_out): 9(ptr) Variable Output
11: TypeInt 32 1
12: 11(int) Constant 0
13: 6(float) Constant 1065353216
14: 7(fvec4) ConstantComposite 13 13 13 13
15: TypePointer Output 7(fvec4)
17: TypeInt 32 0
18: 17(int) Constant 1
19: TypeArray 6(float) 18
20(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 19 19
21: TypePointer Output 20(gl_PerVertex)
22: 21(ptr) Variable Output
23: 11(int) Constant 1
24: TypePointer Output 6(float)
26: TypePointer Input 7(fvec4)
27(P): 26(ptr) Variable Input
4(main): 2 Function None 3
5: Label
16: 15(ptr) AccessChain 10(vs_out) 12
Store 16 14
25: 24(ptr) AccessChain 22 23
Store 25 13
28: 7(fvec4) Load 27(P)
29: 15(ptr) AccessChain 22 12
Store 29 28
Return
FunctionEnd