mirror of
https://github.com/KhronosGroup/glslang
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33c7e30860
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
47 lines
2.2 KiB
Plaintext
47 lines
2.2 KiB
Plaintext
spv.set.vert
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 22
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 9
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Source GLSL 450
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Name 4 "main"
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Name 9 "color"
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Name 10 "setBuf"
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MemberName 10(setBuf) 0 "color"
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Name 12 "setBufInst"
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Name 21 "samp2D"
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Decorate 9(color) Location 0
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Decorate 10(setBuf) BufferBlock
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MemberDecorate 10(setBuf) 0 Offset 0
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Decorate 12(setBufInst) Binding 8
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Decorate 12(setBufInst) DescriptorSet 0
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Decorate 21(samp2D) Binding 7
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Decorate 21(samp2D) DescriptorSet 4
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(color): 8(ptr) Variable Output
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10(setBuf): TypeStruct 7(fvec4)
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11: TypePointer Uniform 10(setBuf)
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12(setBufInst): 11(ptr) Variable Uniform
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13: TypeInt 32 1
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14: 13(int) Constant 0
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15: TypePointer Uniform 7(fvec4)
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18: TypeImage 6(float) 2D sampled format:Unknown
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19: TypeSampledImage 18
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20: TypePointer UniformConstant 19
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21(samp2D): 20(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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16: 15(ptr) AccessChain 12(setBufInst) 14
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17: 7(fvec4) Load 16
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Store 9(color) 17
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Return
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FunctionEnd
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