glslang/Test/baseResults/spv.set.vert.out
Steven Perron 33c7e30860
Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
2024-06-28 19:16:59 -04:00

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spv.set.vert
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 22
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 9
Source GLSL 450
Name 4 "main"
Name 9 "color"
Name 10 "setBuf"
MemberName 10(setBuf) 0 "color"
Name 12 "setBufInst"
Name 21 "samp2D"
Decorate 9(color) Location 0
Decorate 10(setBuf) BufferBlock
MemberDecorate 10(setBuf) 0 Offset 0
Decorate 12(setBufInst) Binding 8
Decorate 12(setBufInst) DescriptorSet 0
Decorate 21(samp2D) Binding 7
Decorate 21(samp2D) DescriptorSet 4
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(color): 8(ptr) Variable Output
10(setBuf): TypeStruct 7(fvec4)
11: TypePointer Uniform 10(setBuf)
12(setBufInst): 11(ptr) Variable Uniform
13: TypeInt 32 1
14: 13(int) Constant 0
15: TypePointer Uniform 7(fvec4)
18: TypeImage 6(float) 2D sampled format:Unknown
19: TypeSampledImage 18
20: TypePointer UniformConstant 19
21(samp2D): 20(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
16: 15(ptr) AccessChain 12(setBufInst) 14
17: 7(fvec4) Load 16
Store 9(color) 17
Return
FunctionEnd