mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
33c7e30860
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
107 lines
5.0 KiB
Plaintext
107 lines
5.0 KiB
Plaintext
spv.varyingArrayIndirect.frag
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 70
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 19 22 30 31 45 50 56
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 140
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Name 4 "main"
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Name 9 "texColor"
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Name 13 "texSampler2D"
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Name 19 "userIn"
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Name 22 "b"
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Name 30 "TexCoord"
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Name 31 "a"
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Name 45 "color"
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Name 50 "alpha"
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Name 56 "gl_FragColor"
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Decorate 13(texSampler2D) Binding 0
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Decorate 13(texSampler2D) DescriptorSet 0
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Decorate 19(userIn) Location 8
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Decorate 22(b) Flat
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Decorate 22(b) Location 11
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Decorate 30(TexCoord) Location 2
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Decorate 31(a) Flat
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Decorate 31(a) Location 10
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Decorate 45(color) Location 0
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Decorate 50(alpha) Location 1
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Decorate 56(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypeSampledImage 10
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12: TypePointer UniformConstant 11
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13(texSampler2D): 12(ptr) Variable UniformConstant
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15: TypeInt 32 0
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16: 15(int) Constant 2
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17: TypeArray 7(fvec4) 16
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18: TypePointer Input 17
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19(userIn): 18(ptr) Variable Input
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20: TypeInt 32 1
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21: TypePointer Input 20(int)
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22(b): 21(ptr) Variable Input
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24: TypePointer Input 7(fvec4)
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27: 15(int) Constant 6
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28: TypeArray 7(fvec4) 27
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29: TypePointer Input 28
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30(TexCoord): 29(ptr) Variable Input
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31(a): 21(ptr) Variable Input
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36: 20(int) Constant 5
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40: TypeVector 6(float) 2
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45(color): 24(ptr) Variable Input
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49: TypePointer Input 6(float)
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50(alpha): 49(ptr) Variable Input
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52: 15(int) Constant 3
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53: TypePointer Function 6(float)
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55: TypePointer Output 7(fvec4)
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56(gl_FragColor): 55(ptr) Variable Output
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57: 20(int) Constant 0
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4(main): 2 Function None 3
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5: Label
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9(texColor): 8(ptr) Variable Function
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14: 11 Load 13(texSampler2D)
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23: 20(int) Load 22(b)
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25: 24(ptr) AccessChain 19(userIn) 23
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26: 7(fvec4) Load 25
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32: 20(int) Load 31(a)
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33: 24(ptr) AccessChain 30(TexCoord) 32
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34: 7(fvec4) Load 33
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35: 7(fvec4) FAdd 26 34
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37: 24(ptr) AccessChain 30(TexCoord) 36
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38: 7(fvec4) Load 37
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39: 7(fvec4) FAdd 35 38
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41: 6(float) CompositeExtract 39 0
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42: 6(float) CompositeExtract 39 1
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43: 40(fvec2) CompositeConstruct 41 42
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44: 7(fvec4) ImageSampleImplicitLod 14 43
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Store 9(texColor) 44
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46: 7(fvec4) Load 45(color)
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47: 7(fvec4) Load 9(texColor)
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48: 7(fvec4) FAdd 47 46
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Store 9(texColor) 48
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51: 6(float) Load 50(alpha)
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54: 53(ptr) AccessChain 9(texColor) 52
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Store 54 51
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58: 24(ptr) AccessChain 30(TexCoord) 57
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59: 7(fvec4) Load 58
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60: 20(int) Load 22(b)
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61: 24(ptr) AccessChain 30(TexCoord) 60
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62: 7(fvec4) Load 61
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63: 7(fvec4) FAdd 59 62
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64: 7(fvec4) Load 9(texColor)
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65: 7(fvec4) FAdd 63 64
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66: 20(int) Load 31(a)
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67: 24(ptr) AccessChain 19(userIn) 66
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68: 7(fvec4) Load 67
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69: 7(fvec4) FAdd 65 68
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Store 56(gl_FragColor) 69
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Return
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FunctionEnd
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