glslang/Test/baseResults/varyingArrayIndirect.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

125 lines
6.6 KiB
Plaintext

varyingArrayIndirect.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
WARNING: 0:8: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'texColor' ( temp 4-component vector of float)
0:14 texture ( global 4-component vector of float)
0:14 'texSampler2D' ( uniform sampler2D)
0:14 Construct vec2 ( temp 2-component vector of float)
0:14 add ( temp 4-component vector of float)
0:14 add ( temp 4-component vector of float)
0:14 indirect index ( smooth temp 4-component vector of float)
0:14 'userIn' ( smooth in 2-element array of 4-component vector of float)
0:14 'b' ( uniform int)
0:14 indirect index ( smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:14 'a' ( uniform int)
0:14 direct index ( smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:14 Constant:
0:14 5 (const int)
0:16 add second child into first child ( temp 4-component vector of float)
0:16 'texColor' ( temp 4-component vector of float)
0:16 'color' ( smooth in 4-component vector of float)
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 'texColor' ( temp 4-component vector of float)
0:18 Constant:
0:18 3 (const int)
0:18 'alpha' ( smooth in float)
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:20 add ( temp 4-component vector of float)
0:20 add ( temp 4-component vector of float)
0:20 add ( temp 4-component vector of float)
0:20 direct index ( smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index ( smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:20 'b' ( uniform int)
0:20 'texColor' ( temp 4-component vector of float)
0:20 indirect index ( smooth temp 4-component vector of float)
0:20 'userIn' ( smooth in 2-element array of 4-component vector of float)
0:20 'a' ( uniform int)
0:? Linker Objects
0:? 'texSampler2D' ( uniform sampler2D)
0:? 'color' ( smooth in 4-component vector of float)
0:? 'alpha' ( smooth in float)
0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'userIn' ( smooth in 2-element array of 4-component vector of float)
0:? 'a' ( uniform int)
0:? 'b' ( uniform int)
Linked fragment stage:
Shader version: 130
0:? Sequence
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'texColor' ( temp 4-component vector of float)
0:14 texture ( global 4-component vector of float)
0:14 'texSampler2D' ( uniform sampler2D)
0:14 Construct vec2 ( temp 2-component vector of float)
0:14 add ( temp 4-component vector of float)
0:14 add ( temp 4-component vector of float)
0:14 indirect index ( smooth temp 4-component vector of float)
0:14 'userIn' ( smooth in 2-element array of 4-component vector of float)
0:14 'b' ( uniform int)
0:14 indirect index ( smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:14 'a' ( uniform int)
0:14 direct index ( smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:14 Constant:
0:14 5 (const int)
0:16 add second child into first child ( temp 4-component vector of float)
0:16 'texColor' ( temp 4-component vector of float)
0:16 'color' ( smooth in 4-component vector of float)
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 'texColor' ( temp 4-component vector of float)
0:18 Constant:
0:18 3 (const int)
0:18 'alpha' ( smooth in float)
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:20 add ( temp 4-component vector of float)
0:20 add ( temp 4-component vector of float)
0:20 add ( temp 4-component vector of float)
0:20 direct index ( smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index ( smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:20 'b' ( uniform int)
0:20 'texColor' ( temp 4-component vector of float)
0:20 indirect index ( smooth temp 4-component vector of float)
0:20 'userIn' ( smooth in 2-element array of 4-component vector of float)
0:20 'a' ( uniform int)
0:? Linker Objects
0:? 'texSampler2D' ( uniform sampler2D)
0:? 'color' ( smooth in 4-component vector of float)
0:? 'alpha' ( smooth in float)
0:? 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'userIn' ( smooth in 2-element array of 4-component vector of float)
0:? 'a' ( uniform int)
0:? 'b' ( uniform int)