glslang/Test/hlsl.autosampledtextures.frag

21 lines
354 B
GLSL

Texture2D g_tColor;
SamplerState g_sAniso;
struct PS_INPUT
{
float2 vTextureCoords : TEXCOORD2 ;
} ;
struct PS_OUTPUT
{
float4 vColor : SV_Target0 ;
} ;
PS_OUTPUT MainPs ( PS_INPUT i )
{
PS_OUTPUT ps_output ;
ps_output . vColor = g_tColor . Sample ( g_sAniso , i . vTextureCoords . xy ) ;
return ps_output ;
}