glslang/Test/hlsl.entry.rename.frag
steve-lunarg f1e0c87127 allow renaming of shader entry point when creating SPIR-V
Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.

When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
2016-12-01 08:51:43 -07:00

16 lines
198 B
GLSL

struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
void not_the_entry_point() { }
int also_not_the_entry_point;
PS_OUTPUT main()
{
PS_OUTPUT psout;
psout.Color = 0;
return psout;
}