glslang/Test/hlsl.getsampleposition.dx10.frag
steve-lunarg d4d0b29752 HLSL: add standard sample position return form of GetSamplePosition method
Multisample textures support a GetSamplePosition() method intended to query
positions given a sample index.  This cannot be truly implemented in SPIR-V,
but #753 requested returning standard positions for the 1..16 cases, which
this PR adds.  Anything besides that returns (0,0).  If the standard positions
are not used, this will be wrong.

This should be revisited when there is a real query available.
2017-04-26 08:31:56 -06:00

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448 B
GLSL

SamplerState g_sSamp : register(s0);
Texture2DMS <float4> g_tTex2dmsf4;
Texture2DMSArray <float4> g_tTex2dmsf4a;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
PS_OUTPUT main(int sample : SAMPLE)
{
PS_OUTPUT psout;
float2 r00 = g_tTex2dmsf4.GetSamplePosition(sample);
float2 r01 = g_tTex2dmsf4a.GetSamplePosition(sample);
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}