glslang/Test/hlsl.init2.frag
Dawid Lorenz 4ae01c5f41 Add support for pre and post HLSL qualifier validation
The change makes it possible to define a const variable after the marked
type. Example "float const"
2023-07-11 13:36:38 -04:00

53 lines
1.5 KiB
GLSL

void Test1()
{
struct mystruct { float2 a; };
mystruct test1 = {
{ 1, 2, }, // test trailing commas in list
};
mystruct test2 = {
float2(3, 4),
};
// mystruct test3 = {
// { { 5, 6, } }, // TODO: test unneeded levels
// };
float test4 = { 7, } ; // test scalar initialization
struct mystruct2 { float a; float b; float c; };
mystruct2 test5 = { {8,}, {9,}, {10}, };
const mystruct2 constTest5 = { {8,}, {9,}, {10}, };
constTest5.c;
float const origStep = 1.0f;
const float step = origStep;
float n = 0;
const float3 a[8] = {
normalize(float3(1, 1, 1)) * (n += step),
normalize(float3(-1, -1, -1)) * (n += step),
normalize(float3(-1, -1, 1)) * (n += step),
normalize(float3(-1, 1, -1)) * (n += step),
normalize(float3(-1, 1, 1)) * (n += step),
normalize(float3(1, -1, -1)) * (n += step),
normalize(float3(1, -1, 1)) * (n += step),
normalize(float3(1, 1, -1)) * (n += step) };
const struct one { float3 a; } oneNonConst = { normalize(float3(-1, 1, 1)) * (n += step) };
const struct two { float3 a;
float3 b; } twoNonConst = { normalize(float3(-1, 1, 1)) * (n += step),
normalize(float3(-1, 1, 1)) * (n += step) };
}
struct PS_OUTPUT { float4 color : SV_Target0; };
PS_OUTPUT main()
{
Test1();
PS_OUTPUT ps_output;
ps_output.color = 1.0;
return ps_output;
}