glslang/Test/hlsl.intrinsics.f1632.frag

30 lines
402 B
GLSL

float PixelShaderFunctionS(uint inF0)
{
return f16tof32(inF0);
}
float1 PixelShaderFunction1(uint1 inF0)
{
return f16tof32(inF0);
}
float2 PixelShaderFunction2(uint2 inF0)
{
return f16tof32(inF0);
}
float3 PixelShaderFunction3(uint3 inF0)
{
return f16tof32(inF0);
}
float4 PixelShaderFunction(uint4 inF0)
{
return f16tof32(inF0);
}
float4 main() : SV_Target0
{
return 0;
}