glslang/Test/hlsl.sample.dx9.vert

23 lines
411 B
GLSL

sampler g_sam : register(t0);
sampler2D g_sam2D : register(t1);
struct VS_OUTPUT
{
float4 Pos : SV_Position;
};
VS_OUTPUT main()
{
VS_OUTPUT vsout;
float4 PosOut = float4(0,0,0,0);
PosOut += tex2Dlod( g_sam , float4(0.3f, 0.4f, 0.0f, 1.0f));
PosOut += tex2Dlod( g_sam2D, float4(0.5f, 0.6f, 0.0f, 1.0f));
vsout.Pos = PosOut / 2.0f;
return vsout;
}