glslang/Test/hlsl.structbuffer.append.frag
2017-04-13 19:09:05 -06:00

12 lines
238 B
GLSL

AppendStructuredBuffer<float4> sbuf_a;
ConsumeStructuredBuffer<float4> sbuf_c;
AppendStructuredBuffer<float4> sbuf_unused;
float4 main(uint pos : FOO) : SV_Target0
{
sbuf_a.Append(float4(1,2,3,4));
return sbuf_c.Consume();
}