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9 lines
253 B
GLSL
9 lines
253 B
GLSL
#version 320 es
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layout (location = 0) out mediump vec4 fs_color;
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void main()
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{
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const highp int invalidIndex = (gl_MaxSamples + 31) / 32;
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highp int invalidValue = gl_SampleMask[invalidIndex];
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fs_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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