glslang/Test/invalidSwizzle.vert
2017-10-21 19:54:37 +00:00

10 lines
222 B
GLSL

#version 420
void f();
uniform sampler2D s;
void main() {
vec2 v = s.rr; // Swizzles do not apply to samplers
f().xx; // Scalar swizzle does not apply to void
f().xy; // Vector swizzle does not apply either
}