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https://github.com/KhronosGroup/glslang
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17 lines
235 B
GLSL
17 lines
235 B
GLSL
#version 440
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layout(location = 0) in vec4 i_Pos;
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layout(location = 1) in vec2 i_Tex;
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layout(location = 0) out Primitive
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{
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vec2 texCoord;
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} OUT;
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void main()
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{
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gl_Position = i_Pos;
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OUT.texCoord = i_Tex;
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}
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