glslang/Test/reflection.options.geom
baldurk 1905069857 Add option to unwrap I/O block aggregates in reflection
* We follow similar rules to uniform block exploding.
2019-02-11 11:53:52 +00:00

32 lines
485 B
GLSL

#version 330 core
precision highp float;
layout(triangles) in;
layout(triangle_strip, max_vertices = 4) out;
in block
{
vec2 Color;
vec2 Texcoord;
flat ivec3 in_a;
} In[];
out block
{
vec4 Color;
vec4 a;
vec2 b[3];
} Out;
void main()
{
for(int i = 0; i < gl_in.length(); ++i)
{
gl_Position = gl_in[i].gl_Position;
Out.Color = vec4(In[i].Color, 0, 1);
EmitVertex();
}
EndPrimitive();
}