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c1ae2f33b5
This type was removed from spirv1.6. If samplerBuffer is specified in GLSL, generate textureBuffer. If samplerBuffer type is constructed, just return the buffer. Fixes #2956
12 lines
131 B
GLSL
12 lines
131 B
GLSL
#version 140
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out vec4 o;
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uniform isamplerBuffer sampB;
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void main()
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{
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o.w = float(textureSize(sampB)) / 100.0;
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}
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