glslang/Test/spv.AofA.frag

44 lines
643 B
GLSL

#version 430
in float infloat;
out float outfloat;
uniform uAofA {
float f[2][4];
} nameAofA[3][5];
float[4][5][6] many[1][2][3];
float g4[4][7];
in float g5[5][7];
flat in int i, j, k;
float[4][7] foo(float a[5][7])
{
float r[7];
r = a[2];
return float[4][7](a[0], a[1], r, a[3]);
}
void main()
{
outfloat = 0.0;
g4 = foo(g5);
// if (foo(g5) == g4)
// ++outfloat;
float u[][7];
u[2][2] = 3.0;
float u[5][7];
foo(u);
many[i][j][k][i][j][k] = infloat;
outfloat += many[j][j][j][j][j][j];
outfloat += nameAofA[1][2].f[0][3];
}