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https://github.com/KhronosGroup/glslang
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e11a2c8bec
* update spirv-headers and fix handling of gl_HitTEXT Update spirv-headers known_good to f027d53ded7e230e008d37c8b47ede7cd308e19d and update SPIRV/spirv.hpp to copy from that version as well. In GLSL gl_HitTNV/gl_HitTEXT is defined as an alias of gl_RayTmaxNV/gl_RayTmaxEXT SPV_NV_ray_tracing has a dedicated HitTNV which gl_HitTNV maps to. For SPV_KHR_ray_tracing, gl_HitTEXT gets mapped to a RayTmaxKHR decoraged variable to simplify the SPIRV consumer. This change fixes the mapping for the GL_EXT_ray_tracing extension, and updates the test results to match. * update MissNV shader test to not use ObjectRay builtins They shouldn't existing in the miss stage because there is no object intersected
17 lines
532 B
GLSL
17 lines
532 B
GLSL
#version 460
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#extension GL_NV_ray_tracing : enable
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layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
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layout(location = 0) rayPayloadNV vec4 localPayload;
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layout(location = 1) rayPayloadInNV vec4 incomingPayload;
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void main()
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{
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uvec3 v0 = gl_LaunchIDNV;
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uvec3 v1 = gl_LaunchSizeNV;
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vec3 v2 = gl_WorldRayOriginNV;
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vec3 v3 = gl_WorldRayDirectionNV;
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uint v4 = gl_IncomingRayFlagsNV;
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float v6 = gl_RayTminNV;
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float v7 = gl_RayTmaxNV;
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traceNV(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
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}
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