mirror of
https://github.com/KhronosGroup/glslang
synced 2024-09-18 19:59:54 +00:00
bf08e1db5c
The file and source text was not being set correctly in the test output. This change makes the test fixture consistent with the command line behavior, "-gVS", which was my original intent when I added these tests.
55 lines
1.7 KiB
GLSL
55 lines
1.7 KiB
GLSL
/*
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The MIT License (MIT)
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Copyright (c) 2023 NVIDIA CORPORATION.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#version 460
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#extension GL_EXT_shader_explicit_arithmetic_types : require
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bool VAR_bool;
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int VAR_int;
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uint VAR_uint;
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float VAR_float;
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double VAR_double;
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int8_t VAR_int8_t;
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uint8_t VAR_uint8_t;
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int16_t VAR_int16_t;
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uint16_t VAR_uint16_t;
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int64_t VAR_int64_t;
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uint64_t VAR_uint64_t;
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float16_t VAR_float16_t;
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void main() {
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VAR_bool = bool(0);
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VAR_int = int(0);
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VAR_uint = uint(0);
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VAR_float = float(0);
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VAR_double = double(0);
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VAR_int8_t = int8_t(0);
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VAR_uint8_t = uint8_t(0);
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VAR_int16_t = int16_t(0);
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VAR_uint16_t = uint16_t(0);
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VAR_int64_t = int64_t(0);
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VAR_uint64_t = uint64_t(0);
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VAR_float16_t = float16_t(0);
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} |