glslang/Test/spv.float16convertonlystorage.comp
Jeff Bolz faac86e5d6 If a shader's only use of float16 is for FConvert, add the Float16 capability.
When visiting instructions, check that there are no 16-bit storage capabilities
and add the Float16 capability. Same for int8/int16.
2019-05-01 11:45:51 -05:00

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#version 450 core
#extension GL_EXT_shader_16bit_storage : require
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
void main()
{
vec4 v = vec4(0.0);
vec4(f16vec4(v));
}