glslang/Test/spv.intOps.vert
2015-11-16 09:31:26 -07:00

73 lines
1.5 KiB
GLSL

#version 310 es
in uint u1;
in uvec2 u2;
in uvec3 u3;
in uvec4 u4;
in float v1;
in vec2 v2;
in vec3 v3;
in vec4 v4;
in int i1;
in ivec2 i2;
in ivec3 i3;
in ivec4 i4;
out uvec4 uout;
out ivec4 iout;
out vec4 fout;
void main()
{
iout = ivec4(0);
uout = uvec4(0);
fout = vec4(0.0);
uvec2 u2out;
uout.xy += uaddCarry(u2, u2, u2out);
uout.xy += u2out;
uint u1out;
uout.x += usubBorrow(u1, u1, u1out);
uout.x += u1out;
uvec4 u4outHi, u4outLow;
umulExtended(u4, u4, u4outHi, u4outLow);
uout += u4outHi + u4outLow;
ivec4 i4outHi, i4outLow;
imulExtended(i4, i4, i4outHi, i4outLow);
iout += i4outLow + i4outHi;
ivec3 i3out;
fout.xyz += frexp(v3, i3out);
iout.xyz += i3out;
int i1out;
fout.x += frexp(v1, i1out);
iout.x += i1out;
fout.xy += ldexp(v2, i2);
fout.x += ldexp(v1, i1);
iout.x += bitfieldExtract(i1, 4, 5);
uout.xyz += bitfieldExtract(u3, 4, 5);
iout.xyz += bitfieldInsert(i3, i3, 4, 5);
uout.x += bitfieldInsert(u1, u1, 4, 5);
iout.xy += bitfieldReverse(i2);
uout += bitfieldReverse(u4);
iout.x += bitCount(i1);
iout.xyz += bitCount(u3);
iout.xy += findLSB(i2);
iout += findLSB(u4);
iout.x += findMSB(i1);
iout.xy += findMSB(u2);
uout.x += packUnorm4x8(v4);
uout.x += packSnorm4x8(v4);
fout += unpackUnorm4x8(u1);
fout += unpackSnorm4x8(u1);
}