glslang/Test/spv.nonuniform5.frag
Jeff Bolz b57af2f5ad Decorate accesschain operand for nonuniform UBO loads
This is conservative and still also decorates the loaded value.
2020-03-09 14:09:41 -05:00

16 lines
282 B
GLSL

#version 450
#extension GL_EXT_nonuniform_qualifier : require
layout(location = 0) flat in int Index;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 0) uniform UBO
{
vec4 v;
} ubos[];
void main()
{
FragColor = ubos[nonuniformEXT(Index)].v;
}