glslang/Test/spv.perprimitiveNV.frag
Sahil Parmar 38772c0434 Allow GL_NV_mesh_shader in fragment shaders for perprimitiveNV
- Emit relevant capability/extension for use of perprimitiveNV in fragment shader
- Remove redundant checks for mesh shader qualifiers in glslang.y
- Add profile version check for use of extension GL_NV_mesh_shader
- Add a new gtest for use of perprimitiveNV in fragment shader
2018-10-25 23:50:59 -07:00

22 lines
256 B
GLSL

#version 460
#extension GL_NV_mesh_shader: require
layout(location=0)
in B {
perprimitiveNV float f;
};
layout(location=4)
in C {
flat centroid float h;
};
layout(location=8)
out float g;
void main()
{
g = f + h;
}