glslang/Test/vk.relaxed.changeSet.frag
2024-08-06 14:42:01 -06:00

14 lines
181 B
GLSL

#version 460
layout(location = 0) out vec4 fragColor;
uniform sampler2D sTexture;
in vec4 Color;
in vec2 UV;
void main()
{
fragColor = Color * texture(sTexture, UV.st).r;
}