glslang/Test/vk.relaxed.stagelink.vert
Malcolm Bechard 05794b46a7 GL_EXT_vulkan_glsl_relaxed - retarget gl_VertexID to gl_VertexIndex
instead of allowing for multiple declarations of the variable in the
resulting SPIR-V, instead use a retargeted mechanism to cause references
to gl_VertexID and gl_InstanceID to use the gl_VertexIndex and
gl_InstanceIndex symbol.
2021-09-16 17:40:49 -04:00

32 lines
852 B
GLSL

#version 460
layout (location = 0) out vec4 io;
// default uniforms will be gathered into a uniform block
// final global block will merge uniforms from all linked files
uniform vec4 a; // declared in both stages
uniform vec2 b2; // declaration order swapped in other stage
uniform vec2 b1;
uniform vec4 c2; // not delcared in other file
uniform vec4 d;
uniform vec4 s[4];
layout (binding = 0) uniform atomic_uint counter3;
layout (binding = 0) uniform atomic_uint counter2;
vec4 foo() {
uint j = atomicCounterIncrement(counter2) + atomicCounterDecrement(counter3);
vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c2 + d;
return float(j) * v;
}
void main() {
vec4 v = foo();
v = v + s[gl_VertexID - gl_VertexIndex];
v.x = v.x - float(gl_InstanceID - gl_InstanceIndex);
io = v;
}