glslang/Test/hlsl.intrinsics.f3216.frag

30 lines
402 B
GLSL

uint PixelShaderFunctionS(float inF0)
{
return f32tof16(inF0);
}
uint1 PixelShaderFunction1(float1 inF0)
{
return f32tof16(inF0);
}
uint2 PixelShaderFunction2(float2 inF0)
{
return f32tof16(inF0);
}
uint3 PixelShaderFunction3(float3 inF0)
{
return f32tof16(inF0);
}
uint4 PixelShaderFunction(float4 inF0)
{
return f32tof16(inF0);
}
float4 main() : SV_Target0
{
return 0;
}