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35 lines
302 B
GLSL
35 lines
302 B
GLSL
#version 430
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layout (std140) uniform ColorBlock
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{
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vec4 color1;
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vec4 color2;
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} a;
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layout (std140) uniform Block
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{
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mat4 uProj;
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mat4 uWorld;
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} b;
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out Vertex
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{
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vec4 v1;
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vec4 v2;
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} c;
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in vec4 P;
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vec4 getColor2()
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{
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return a.color2;
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}
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vec4 getWorld()
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{
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return b.uWorld * P;
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c.v2 = vec4(1);
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}
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