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11 lines
237 B
GLSL
11 lines
237 B
GLSL
Buffer<float4> Position;
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float4 FakeEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION
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{
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return Position.Load(Index);
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}
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float4 RealEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION
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{
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return FakeEntrypoint(Index);
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} |