mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 20:10:06 +00:00
47 lines
1.3 KiB
GLSL
47 lines
1.3 KiB
GLSL
#version 450
|
|
#extension GL_ARB_sparse_texture2: enable
|
|
|
|
uniform sampler2D s2D;
|
|
uniform isampler2D is2D;
|
|
uniform usampler2D us2D;
|
|
|
|
layout(rgba32f) uniform image2D i2D;
|
|
layout(rgba32i) uniform iimage2DMS ii2DMS;
|
|
layout(rgba32ui) uniform uimage3D ui3D;
|
|
|
|
in vec2 c2;
|
|
in vec3 c3;
|
|
in vec4 c4;
|
|
|
|
in flat ivec2 ic2;
|
|
in flat ivec3 ic3;
|
|
|
|
in flat ivec2 offsets[4];
|
|
|
|
out vec4 outColor;
|
|
|
|
void main()
|
|
{
|
|
int resident = 0;
|
|
vec4 texel = vec4(0.0);
|
|
ivec4 itexel = ivec4(0);
|
|
uvec4 utexel = uvec4(0);
|
|
|
|
resident |= sparseTextureARB(s2D, c2, texel);
|
|
resident |= sparseTextureARB(is2D, c2, texel);
|
|
resident |= sparseTextureARB(us2D, c2, texel);
|
|
|
|
resident |= sparseTextureLodARB( s2D, c2, 2.0, texel);
|
|
resident |= sparseTextureLodARB(is2D, c2, 2.0, texel);
|
|
resident |= sparseTextureLodARB(us2D, c2, 2.0, texel);
|
|
|
|
resident |= sparseTexelFetchARB( s2D, ivec2(c2), 2, texel);
|
|
resident |= sparseTexelFetchARB(is2D, ivec2(c2), 2, texel);
|
|
resident |= sparseTexelFetchARB(us2D, ivec2(c2), 2, texel);
|
|
|
|
resident |= sparseImageLoadARB(i2D, ic2, texel);
|
|
resident |= sparseImageLoadARB(ii2DMS, ic2, 3, texel);
|
|
resident |= sparseImageLoadARB(ui3D, ic3, utexel);
|
|
|
|
outColor = sparseTexelsResidentARB(resident) ? texel : vec4(itexel) + vec4(utexel);
|
|
} |