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https://github.com/KhronosGroup/glslang
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91e4aa5900
Includes adding test cases to verify the differences.
9 lines
114 B
GLSL
9 lines
114 B
GLSL
#version 450
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layout(constant_id = 11) const int a = 8;
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void main()
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{
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gl_Position = vec4(1.0) / a;
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}
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