glslang/Test/baseResults/300block.frag.out
2021-09-02 14:18:51 -06:00

154 lines
14 KiB
Plaintext

300block.frag
ERROR: 0:10: '' : cannot nest a structure definition inside a structure or block
ERROR: 0:21: '' : cannot nest a structure definition inside a structure or block
ERROR: 0:20: 'sampler' : member of block cannot be or contain a sampler, image, or atomic_uint type
ERROR: 0:24: 'fbs' : member of block cannot be or contain a sampler, image, or atomic_uint type
ERROR: 0:45: 'variable indexing uniform block array' : not supported for this version or the enabled extensions
ERROR: 0:46: 'fooBlock' : cannot be used (maybe an instance name is needed)
ERROR: 0:46: 'fooBlock' : undeclared identifier
ERROR: 0:47: 'constructor' : not enough data provided for construction
ERROR: 0:51: 'unreferenced' : cannot be used (maybe an instance name is needed)
ERROR: 0:51: 'unreferenced' : undeclared identifier
ERROR: 0:52: '++' : l-value required "s" (can't modify a uniform)
ERROR: 0:52: '++' : wrong operand type no operation '++' exists that takes an operand of type uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t} (or there is no acceptable conversion)
ERROR: 0:53: '-' : wrong operand types: no operation '-' exists that takes a left-hand operand of type 'layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}' and a right operand of type ' const int' (or there is no acceptable conversion)
ERROR: 0:55: 'barBlockArray' : cannot be used (maybe an instance name is needed)
ERROR: 0:55: 'barBlockArray' : undeclared identifier
ERROR: 0:55: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type ' const int' and a right operand of type ' temp float' (or there is no acceptable conversion)
ERROR: 0:58: 'fooBlock' : redefinition
ERROR: 17 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:42 Function Definition: main( ( global void)
0:42 Function Parameters:
0:44 Sequence
0:44 texture ( global lowp 4-component vector of int, operation at mediump)
0:44 sampler: direct index for structure ( global lowp isampler3D)
0:44 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
0:44 Constant:
0:44 2 (const int)
0:44 Construct vec3 ( temp mediump 3-component vector of float)
0:44 Convert int to float ( temp mediump float)
0:44 ni: direct index for structure (layout( column_major shared) uniform mediump int)
0:44 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:44 Constant:
0:44 1 (const int)
0:44 Convert uint to float ( temp mediump float)
0:44 direct index ( temp mediump uint)
0:44 bv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint)
0:44 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs})
0:44 Constant:
0:44 0 (const uint)
0:44 Constant:
0:44 1 (const int)
0:44 Convert uint to float ( temp mediump float)
0:44 direct index ( temp mediump uint)
0:44 nbv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint)
0:44 direct index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:44 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 2 (const int)
0:45 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:45 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:45 direct index ( temp mediump uint)
0:45 v: direct index for structure ( global mediump 4-component vector of uint)
0:45 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 0 (const int)
0:46 'fooBlock' ( temp float)
0:47 Constant:
0:47 0.000000
0:50 Construct mat4 ( temp 4X4 matrix of float)
0:50 'barBlock' ( temp mediump float)
0:51 Construct mat4 ( temp 4X4 matrix of float)
0:51 'unreferenced' ( temp float)
0:52 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
0:53 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:54 Pre-Increment ( temp mediump float)
0:54 'barBlock' ( temp mediump float)
0:55 Constant:
0:55 2 (const int)
0:? Linker Objects
0:? 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs})
0:? 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:? 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f, layout( column_major shared) uniform mediump uint u})
Linked fragment stage:
Shader version: 300
ERROR: node is still EOpNull!
0:42 Function Definition: main( ( global void)
0:42 Function Parameters:
0:44 Sequence
0:44 texture ( global lowp 4-component vector of int, operation at mediump)
0:44 sampler: direct index for structure ( global lowp isampler3D)
0:44 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
0:44 Constant:
0:44 2 (const int)
0:44 Construct vec3 ( temp mediump 3-component vector of float)
0:44 Convert int to float ( temp mediump float)
0:44 ni: direct index for structure (layout( column_major shared) uniform mediump int)
0:44 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:44 Constant:
0:44 1 (const int)
0:44 Convert uint to float ( temp mediump float)
0:44 direct index ( temp mediump uint)
0:44 bv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint)
0:44 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs})
0:44 Constant:
0:44 0 (const uint)
0:44 Constant:
0:44 1 (const int)
0:44 Convert uint to float ( temp mediump float)
0:44 direct index ( temp mediump uint)
0:44 nbv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint)
0:44 direct index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:44 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 2 (const int)
0:45 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:45 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:45 direct index ( temp mediump uint)
0:45 v: direct index for structure ( global mediump 4-component vector of uint)
0:45 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 0 (const int)
0:46 'fooBlock' ( temp float)
0:47 Constant:
0:47 0.000000
0:50 Construct mat4 ( temp 4X4 matrix of float)
0:50 'barBlock' ( temp mediump float)
0:51 Construct mat4 ( temp 4X4 matrix of float)
0:51 'unreferenced' ( temp float)
0:52 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
0:53 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:54 Pre-Increment ( temp mediump float)
0:54 'barBlock' ( temp mediump float)
0:55 Constant:
0:55 2 (const int)
0:? Linker Objects
0:? 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t})
0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs})
0:? 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:? 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni})
0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f, layout( column_major shared) uniform mediump uint u})