glslang/Test/baseResults/pointCoord.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

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pointCoord.frag
Shader version: 100
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:? Sequence
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Compare Less Than ( temp bool)
0:9 length ( global mediump float)
0:9 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 Constant:
0:9 0.300000
0:9 true case
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'color' ( temp highp 4-component vector of float)
0:10 texture ( global lowp 4-component vector of float, operation at mediump)
0:10 'sampler' ( uniform lowp sampler2D)
0:10 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 false case
0:12 move second child to first child ( temp highp 4-component vector of float)
0:12 'color' ( temp highp 4-component vector of float)
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:14 move second child to first child ( temp highp 4-component vector of float)
0:14 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
0:14 'color' ( temp highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' ( uniform lowp sampler2D)
Linked fragment stage:
Shader version: 100
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:? Sequence
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Compare Less Than ( temp bool)
0:9 length ( global mediump float)
0:9 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 Constant:
0:9 0.300000
0:9 true case
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'color' ( temp highp 4-component vector of float)
0:10 texture ( global lowp 4-component vector of float, operation at mediump)
0:10 'sampler' ( uniform lowp sampler2D)
0:10 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 false case
0:12 move second child to first child ( temp highp 4-component vector of float)
0:12 'color' ( temp highp 4-component vector of float)
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:14 move second child to first child ( temp highp 4-component vector of float)
0:14 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
0:14 'color' ( temp highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' ( uniform lowp sampler2D)