mirror of
https://github.com/KhronosGroup/glslang
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21 lines
245 B
GLSL
21 lines
245 B
GLSL
static float x = 1.0;
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float f1()
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{
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static float x = 2.0;
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x += 10.0;
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return x;
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}
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float f2(float p)
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{
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static float x = 7.0;
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x += p;
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return x;
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}
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float4 main() : SV_TARGET
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{
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return x + f1() + f1() + f2(5.0) + f2(x);
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}
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