glslang/Test/hlsl.struct.split.array.geom
steve-lunarg 132d331870 HLSL: struct splitting: assignments of hierarchical split types
This commit adds support for copying nested hierarchical types of split
types.  E.g, a struct of a struct containing both user and builtin interstage
IO variables.

When copying split types, if any subtree does NOT contain builtin interstage
IO, we can copy the whole subtree with one assignment, which saves a bunch
of AST verbosity for memberwise copies of that subtree.
2016-12-26 20:17:13 -07:00

22 lines
431 B
GLSL

struct PSInput
{
float4 Pos : SV_POSITION;
float2 TexCoord : TEXCOORD;
float3 TerrainPos : TERRAINPOS;
uint VertexID : VertexID;
};
typedef PSInput foo_t[2][3];
[maxvertexcount(4)]
void main(point uint v[1] : VertexID, inout TriangleStream<PSInput> OutputStream)
{
foo_t Verts;
PSInput Out = (PSInput) 0;
for (int x=0; x<2; ++x)
for (int y=0; y<2; ++y)
Verts[x][y] = Out;
}