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* [glslang] Refine implicit array size interfaces. Help to check builtin and other variables if across stages.
20 lines
302 B
GLSL
20 lines
302 B
GLSL
#version 460 core
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layout(triangles) in;
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layout(line_strip, max_vertices = 204) out;
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void f2(float x)
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{
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gl_ClipDistance[6] = gl_in[0].gl_ClipDistance[6];
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}
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void f3(float x)
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{
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gl_CullDistance[1] = gl_in[0].gl_CullDistance[1];
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}
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void main(){
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#if defined(CLIP)
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f2(0.1);
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#endif
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f3(0.1);
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} |