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23 lines
365 B
GLSL
23 lines
365 B
GLSL
#version 410
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layout(triangles) in;
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layout(triangle_strip, max_vertices=3) out;
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in gl_PerVertex
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{
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vec4 gl_Position;
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} gl_in[];
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void main()
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{
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gl_Position = gl_in[0].gl_Position;
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EmitVertex();
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gl_Position = gl_in[1].gl_Position;
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EmitVertex();
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gl_Position = gl_in[2].gl_Position;
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EmitVertex();
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EndPrimitive();
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} |