glslang/Test/baseResults/hlsl.clipdistance-4.vert.out
2018-03-03 11:47:07 -07:00

383 lines
20 KiB
Plaintext

hlsl.clipdistance-4.vert
Shader version: 500
0:? Sequence
0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Function Parameters:
0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
0:? Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:13 Position: direct index for structure ( temp 4-component vector of float)
0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:15 move second child to first child ( temp float)
0:15 direct index ( temp float)
0:15 ClipRect: direct index for structure ( temp 4-component vector of float)
0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1.000000
0:16 move second child to first child ( temp float)
0:16 direct index ( temp float)
0:16 ClipRect: direct index for structure ( temp 4-component vector of float)
0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:16 Constant:
0:16 1 (const int)
0:16 Constant:
0:16 1 (const int)
0:16 Constant:
0:16 2.000000
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float)
0:17 ClipRect: direct index for structure ( temp 4-component vector of float)
0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3.000000
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 ClipRect: direct index for structure ( temp 4-component vector of float)
0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 3 (const int)
0:18 Constant:
0:18 4.000000
0:20 Branch: Return with expression
0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:11 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position})
0:11 Constant:
0:11 0 (const int)
0:? 'v.Position' (layout( location=0) in 4-component vector of float)
0:11 Sequence
0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:? 'v' ( temp structure{ temp 4-component vector of float Position})
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:11 Position: direct index for structure ( temp 4-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Constant:
0:11 0 (const int)
0:? Sequence
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
0:11 direct index ( temp float)
0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
0:11 direct index ( temp float)
0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
0:11 direct index ( temp float)
0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 3 (const int)
0:11 direct index ( temp float)
0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? 'v.Position' (layout( location=0) in 4-component vector of float)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Function Parameters:
0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
0:? Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:13 Position: direct index for structure ( temp 4-component vector of float)
0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:15 move second child to first child ( temp float)
0:15 direct index ( temp float)
0:15 ClipRect: direct index for structure ( temp 4-component vector of float)
0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1.000000
0:16 move second child to first child ( temp float)
0:16 direct index ( temp float)
0:16 ClipRect: direct index for structure ( temp 4-component vector of float)
0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:16 Constant:
0:16 1 (const int)
0:16 Constant:
0:16 1 (const int)
0:16 Constant:
0:16 2.000000
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float)
0:17 ClipRect: direct index for structure ( temp 4-component vector of float)
0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3.000000
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 ClipRect: direct index for structure ( temp 4-component vector of float)
0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 3 (const int)
0:18 Constant:
0:18 4.000000
0:20 Branch: Return with expression
0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:11 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position})
0:11 Constant:
0:11 0 (const int)
0:? 'v.Position' (layout( location=0) in 4-component vector of float)
0:11 Sequence
0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:? 'v' ( temp structure{ temp 4-component vector of float Position})
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:11 Position: direct index for structure ( temp 4-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Constant:
0:11 0 (const int)
0:? Sequence
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
0:11 direct index ( temp float)
0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
0:11 direct index ( temp float)
0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
0:11 direct index ( temp float)
0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( out float ClipDistance)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
0:11 Constant:
0:11 3 (const int)
0:11 direct index ( temp float)
0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? 'v.Position' (layout( location=0) in 4-component vector of float)
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80005
// Id's are bound by 72
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 43 50 56
Source HLSL 500
Name 4 "main"
Name 8 "VS_INPUT"
MemberName 8(VS_INPUT) 0 "Position"
Name 9 "VS_OUTPUT"
MemberName 9(VS_OUTPUT) 0 "Position"
MemberName 9(VS_OUTPUT) 1 "ClipRect"
Name 12 "@main(struct-VS_INPUT-vf41;"
Name 11 "v"
Name 15 "Output"
Name 41 "v"
Name 43 "v.Position"
Name 46 "flattenTemp"
Name 50 "@entryPointOutput.Position"
Name 56 "@entryPointOutput.ClipRect"
Decorate 43(v.Position) Location 0
Decorate 50(@entryPointOutput.Position) BuiltIn Position
Decorate 56(@entryPointOutput.ClipRect) BuiltIn ClipDistance
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_INPUT): TypeStruct 7(fvec4)
9(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4)
10: TypeFunction 9(VS_OUTPUT) 8(VS_INPUT)
14: TypePointer Function 9(VS_OUTPUT)
16: TypeInt 32 1
17: 16(int) Constant 0
18: 6(float) Constant 0
19: 7(fvec4) ConstantComposite 18 18 18 18
20: TypePointer Function 7(fvec4)
22: 16(int) Constant 1
23: 6(float) Constant 1065353216
24: TypeInt 32 0
25: 24(int) Constant 0
26: TypePointer Function 6(float)
28: 6(float) Constant 1073741824
29: 24(int) Constant 1
31: 6(float) Constant 1077936128
32: 24(int) Constant 2
34: 6(float) Constant 1082130432
35: 24(int) Constant 3
40: TypePointer Function 8(VS_INPUT)
42: TypePointer Input 7(fvec4)
43(v.Position): 42(ptr) Variable Input
49: TypePointer Output 7(fvec4)
50(@entryPointOutput.Position): 49(ptr) Variable Output
53: 24(int) Constant 4
54: TypeArray 6(float) 53
55: TypePointer Output 54
56(@entryPointOutput.ClipRect): 55(ptr) Variable Output
59: TypePointer Output 6(float)
64: 16(int) Constant 2
68: 16(int) Constant 3
4(main): 2 Function None 3
5: Label
41(v): 40(ptr) Variable Function
46(flattenTemp): 14(ptr) Variable Function
44: 7(fvec4) Load 43(v.Position)
45: 20(ptr) AccessChain 41(v) 17
Store 45 44
47: 8(VS_INPUT) Load 41(v)
48:9(VS_OUTPUT) FunctionCall 12(@main(struct-VS_INPUT-vf41;) 47
Store 46(flattenTemp) 48
51: 20(ptr) AccessChain 46(flattenTemp) 17
52: 7(fvec4) Load 51
Store 50(@entryPointOutput.Position) 52
57: 26(ptr) AccessChain 46(flattenTemp) 22 25
58: 6(float) Load 57
60: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 17
Store 60 58
61: 26(ptr) AccessChain 46(flattenTemp) 22 29
62: 6(float) Load 61
63: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 22
Store 63 62
65: 26(ptr) AccessChain 46(flattenTemp) 22 32
66: 6(float) Load 65
67: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 64
Store 67 66
69: 26(ptr) AccessChain 46(flattenTemp) 22 35
70: 6(float) Load 69
71: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 68
Store 71 70
Return
FunctionEnd
12(@main(struct-VS_INPUT-vf41;):9(VS_OUTPUT) Function None 10
11(v): 8(VS_INPUT) FunctionParameter
13: Label
15(Output): 14(ptr) Variable Function
21: 20(ptr) AccessChain 15(Output) 17
Store 21 19
27: 26(ptr) AccessChain 15(Output) 22 25
Store 27 23
30: 26(ptr) AccessChain 15(Output) 22 29
Store 30 28
33: 26(ptr) AccessChain 15(Output) 22 32
Store 33 31
36: 26(ptr) AccessChain 15(Output) 22 35
Store 36 34
37:9(VS_OUTPUT) Load 15(Output)
ReturnValue 37
FunctionEnd